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<blockquote data-quote="Oofta" data-source="post: 9243290" data-attributes="member: 6801845"><p>I didn't mean to start a big argument about skill challenge details. I also repeatedly stated that I was discussing skill challenges as initially implemented, I quickly dropped them in my home game so didn't pay much attention to the modifications. </p><p></p><p>What I was pointing out was that for me, and 99% of the people I played with (there was 1 guy in my associated D&D player group who wanted to stick with 4E), when we replaced almost all of the out of combat activities role play with rollplay, it was very detrimental to the game <em>for us</em>. So no, I don't want a system for handling social or other activities. Combat still remains mostly rollplay, but there's enough strategizing and dynamic play to make it interesting. But one of the things that makes D&D work for me and the people I play with is the mix of that tactical rollplay with freeform role play backed up by rules that a DM <em>can</em> use if it adds to the fun.</p><p></p><p>The core concept of skill challenges isn't bad, I still use complex challenges now and then that are largely skill based when they make sense. But if a DM running a skill challenge can give people advantage, remove a failure, change the target DC, give multiple successes then at a certain point it's just back to the DM making judgement calls.</p><p></p><p>Whether or not we played skill challenges "wrong" or we didn't use the rules from the third iteration of the DMG doesn't really matter. For that matter I'm not talking about what other games do either. Different games take entirely different approaches, many of which are largely incompatible with D&D's core concepts. If you have ideas and examples or thoughts on what a system compatible with 5E would look like for some of the subsystems y'all want, feel free to bring them up. Give examples and actual details on how it would work. Heck start up another thread, I may even use the ideas occasionally.</p><p></p><p>But for me and most of the people I played with, skill challenges simply didn't work and the tweaks didn't improve them all that much. I want a mix of rollplay (e.g. combat) and role play (everything else) in my game. So do the people I play with.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9243290, member: 6801845"] I didn't mean to start a big argument about skill challenge details. I also repeatedly stated that I was discussing skill challenges as initially implemented, I quickly dropped them in my home game so didn't pay much attention to the modifications. What I was pointing out was that for me, and 99% of the people I played with (there was 1 guy in my associated D&D player group who wanted to stick with 4E), when we replaced almost all of the out of combat activities role play with rollplay, it was very detrimental to the game [I]for us[/I]. So no, I don't want a system for handling social or other activities. Combat still remains mostly rollplay, but there's enough strategizing and dynamic play to make it interesting. But one of the things that makes D&D work for me and the people I play with is the mix of that tactical rollplay with freeform role play backed up by rules that a DM [I]can[/I] use if it adds to the fun. The core concept of skill challenges isn't bad, I still use complex challenges now and then that are largely skill based when they make sense. But if a DM running a skill challenge can give people advantage, remove a failure, change the target DC, give multiple successes then at a certain point it's just back to the DM making judgement calls. Whether or not we played skill challenges "wrong" or we didn't use the rules from the third iteration of the DMG doesn't really matter. For that matter I'm not talking about what other games do either. Different games take entirely different approaches, many of which are largely incompatible with D&D's core concepts. If you have ideas and examples or thoughts on what a system compatible with 5E would look like for some of the subsystems y'all want, feel free to bring them up. Give examples and actual details on how it would work. Heck start up another thread, I may even use the ideas occasionally. But for me and most of the people I played with, skill challenges simply didn't work and the tweaks didn't improve them all that much. I want a mix of rollplay (e.g. combat) and role play (everything else) in my game. So do the people I play with. [/QUOTE]
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