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<blockquote data-quote="Aldarc" data-source="post: 9243552" data-attributes="member: 5142"><p>I think that this is an incredibly limited perspective about what constitutes roleplaying and how roleplaying affects the game's resolution. I don't think that roleplaying is just about a player flexing their B.A. in Dramatic Arts in a silly voice when talking to the GM's NPC in the hopes that the GM doesn't call for a roll.</p><p></p><p>Roleplaying is also about the choices that a player makes for their character in the game's fiction and inhabiting their character in accordance with the game system. In my experience, those dramatic player character choices and the roleplay thereof are equally present in both combat and skill challenges. The outcome of combat, for example, can very much depend on my in-character choices. Do I valiantly but recklessly charge into the mob? Do I sacrifice myself to give my companions chance to escape? Do I save the imperiled hostages or do I let the villain escape? Do I ignore my imperiled fellow PCs to save my brother? The mechanical processes that we engage in during combat will very much depend on the choices that the players make for the character. Likewise the decision that the GM makes for the characters under their control in combat is likewise roleplaying those characters.</p><p></p><p>As such, the idea that it's only roleplaying if my "skill in roleplay" somehow affects the outcome of the GM's decision to call for a roll or not seems ridiculous to me.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9243552, member: 5142"] I think that this is an incredibly limited perspective about what constitutes roleplaying and how roleplaying affects the game's resolution. I don't think that roleplaying is just about a player flexing their B.A. in Dramatic Arts in a silly voice when talking to the GM's NPC in the hopes that the GM doesn't call for a roll. Roleplaying is also about the choices that a player makes for their character in the game's fiction and inhabiting their character in accordance with the game system. In my experience, those dramatic player character choices and the roleplay thereof are equally present in both combat and skill challenges. The outcome of combat, for example, can very much depend on my in-character choices. Do I valiantly but recklessly charge into the mob? Do I sacrifice myself to give my companions chance to escape? Do I save the imperiled hostages or do I let the villain escape? Do I ignore my imperiled fellow PCs to save my brother? The mechanical processes that we engage in during combat will very much depend on the choices that the players make for the character. Likewise the decision that the GM makes for the characters under their control in combat is likewise roleplaying those characters. As such, the idea that it's only roleplaying if my "skill in roleplay" somehow affects the outcome of the GM's decision to call for a roll or not seems ridiculous to me. [/QUOTE]
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