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<blockquote data-quote="Oofta" data-source="post: 9243802" data-attributes="member: 6801845"><p>In my games you only need to roll if the result is uncertain. While I may have people roll if I want the <em>player</em> to be uncertain in cases of things like insight, if the player makes a convincing enough in their argument I may not call for a roll. They don't have to be eloquent about it, they can just bullet point it. I'm making a judgement call because I'm roleplaying the NPC, deciding what their motivations and needs are. Perhaps the NPC isn't afraid of getting caught taking a bribe and feels underpaid. On the other hand perhaps they're concerned about getting caught but a big enough bribe (or the right bribe) might convince them, then there's a roll to resolve the uncertainty.</p><p></p><p>That may not work for some people, it works for me and my group.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9243802, member: 6801845"] In my games you only need to roll if the result is uncertain. While I may have people roll if I want the [I]player[/I] to be uncertain in cases of things like insight, if the player makes a convincing enough in their argument I may not call for a roll. They don't have to be eloquent about it, they can just bullet point it. I'm making a judgement call because I'm roleplaying the NPC, deciding what their motivations and needs are. Perhaps the NPC isn't afraid of getting caught taking a bribe and feels underpaid. On the other hand perhaps they're concerned about getting caught but a big enough bribe (or the right bribe) might convince them, then there's a roll to resolve the uncertainty. That may not work for some people, it works for me and my group. [/QUOTE]
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