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<blockquote data-quote="Minigiant" data-source="post: 9244021" data-attributes="member: 63508"><p>I don't thing anyone has objected to in-character roleplaying.</p><p></p><p>It's just that there are drawbacks to it compared to a more mechanical roleplay paradigm which is often denied.</p><p></p><p>---</p><p>But let's get to another playstyle. Survival.</p><p></p><p>We are playing a Survival game and the group wants to forage for food or track an fleeing ambusher.</p><p></p><p>There's many ways to do it.</p><p></p><ol> <li data-xf-list-type="ol">You can do the classic method of all the players describing what their PCs are doing. Looking around. Recalling knowledge. The Players roleplay their PCs. The DM gives details on the environment based on their actions. And at the end, adjudicate their success.</li> <li data-xf-list-type="ol">You can do the official method. Which is (1) but at the end, the DM asks for a single check or group check to decide success.</li> <li data-xf-list-type="ol">You can do the complex method. Which is like (2) but after each player describes something, the DM calls for a check and adjusts the situation afterwards.</li> <li data-xf-list-type="ol">You can do the skill challenge. The DM describes a few actions the PCs can peform and which skills are related to them. The players describe their actions and suggest which skills or ability scores are related (Survial, Nature, Perception)). The DM calls for these checks and tallies the successes and failures to adjudicate their total success or failure.</li> </ol><p></p><p>Each method is a valid option. Each method has strengths and weaknesses. </p><p></p><p>1 and 2 both require players to fully know how to engage in the activity and allows for one player to dominate the event. Which is great if you only have 1 person excited about it (the ranger player) but bad if other players want to be involved but don't know how.</p><p></p><p>2 leans heavily on that 1 d20 roll. Which can be good or disastrous.</p><p></p><p>3 allows for a natural progression of actions and allows character stats to shine. But due to the d20, a bad roll can force an anticlimatic lockout. And it dosn't display a clear number of rolls need for sucess.</p><p></p><p>4 allows for every player to be involved and involved in a way befitting of their PC. And itallows for some gamism to weigh down the swingyness of the d20. But it requires a gamist structure and breaks the natural flowof conversation.</p><p></p><p>Each method having strengths and weaknesses.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9244021, member: 63508"] I don't thing anyone has objected to in-character roleplaying. It's just that there are drawbacks to it compared to a more mechanical roleplay paradigm which is often denied. --- But let's get to another playstyle. Survival. We are playing a Survival game and the group wants to forage for food or track an fleeing ambusher. There's many ways to do it. [LIST=1] [*]You can do the classic method of all the players describing what their PCs are doing. Looking around. Recalling knowledge. The Players roleplay their PCs. The DM gives details on the environment based on their actions. And at the end, adjudicate their success. [*]You can do the official method. Which is (1) but at the end, the DM asks for a single check or group check to decide success. [*]You can do the complex method. Which is like (2) but after each player describes something, the DM calls for a check and adjusts the situation afterwards. [*]You can do the skill challenge. The DM describes a few actions the PCs can peform and which skills are related to them. The players describe their actions and suggest which skills or ability scores are related (Survial, Nature, Perception)). The DM calls for these checks and tallies the successes and failures to adjudicate their total success or failure. [/LIST] Each method is a valid option. Each method has strengths and weaknesses. 1 and 2 both require players to fully know how to engage in the activity and allows for one player to dominate the event. Which is great if you only have 1 person excited about it (the ranger player) but bad if other players want to be involved but don't know how. 2 leans heavily on that 1 d20 roll. Which can be good or disastrous. 3 allows for a natural progression of actions and allows character stats to shine. But due to the d20, a bad roll can force an anticlimatic lockout. And it dosn't display a clear number of rolls need for sucess. 4 allows for every player to be involved and involved in a way befitting of their PC. And itallows for some gamism to weigh down the swingyness of the d20. But it requires a gamist structure and breaks the natural flowof conversation. Each method having strengths and weaknesses. [/QUOTE]
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