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<blockquote data-quote="Hussar" data-source="post: 9244078" data-attributes="member: 22779"><p>In other words, the style needs to adapt to the game. Because the players gain certain options, certain styles stop being possible. Even something like food and water realistically stops being an issue for 1st level characters - Create Water and GoodBerry are both available at 1st level. </p><p></p><p>But, sure, if we define "supporting a style" as "We alter our style to adapt to the game" then, this does explain why people are so adamant that D&D supports these various styles of games. The reason we disagree isn't because of the system, but, because we define "support a style" very differently.</p><p></p><p>Basic/Expert D&D supports survival games very, very well. Most of the options available in other versions of D&D simply don't exist. There is no GoodBerry spell, nor are there druids. Clerics don't even get spells until 2nd level, and, while Purify Food and Drink is available, there is no Create Water. I don't have the books in front of me, but, I'm not entirely sure Create Food and Water is a spell in Moldvay Basic/Expert. Thus, something like Isle of Dread becomes a LOT more of a survival adventure under these rules.</p><p></p><p>5e makes this style very difficult to run simply because there are SO MANY casters in the group. It's not unusual to have three or four casters (either full or half) in a given group. Meaning that the group simply has so many resources that survival is largely not even an issue.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9244078, member: 22779"] In other words, the style needs to adapt to the game. Because the players gain certain options, certain styles stop being possible. Even something like food and water realistically stops being an issue for 1st level characters - Create Water and GoodBerry are both available at 1st level. But, sure, if we define "supporting a style" as "We alter our style to adapt to the game" then, this does explain why people are so adamant that D&D supports these various styles of games. The reason we disagree isn't because of the system, but, because we define "support a style" very differently. Basic/Expert D&D supports survival games very, very well. Most of the options available in other versions of D&D simply don't exist. There is no GoodBerry spell, nor are there druids. Clerics don't even get spells until 2nd level, and, while Purify Food and Drink is available, there is no Create Water. I don't have the books in front of me, but, I'm not entirely sure Create Food and Water is a spell in Moldvay Basic/Expert. Thus, something like Isle of Dread becomes a LOT more of a survival adventure under these rules. 5e makes this style very difficult to run simply because there are SO MANY casters in the group. It's not unusual to have three or four casters (either full or half) in a given group. Meaning that the group simply has so many resources that survival is largely not even an issue. [/QUOTE]
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