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<blockquote data-quote="Maxperson" data-source="post: 9244104" data-attributes="member: 23751"><p>What island? They are on the island already. Flying I already covered. It doesn't last long enough to do anything but damage to those flying as they fall into the water far from any shore but the one they just left. Water walking will almost surely get you killed at that level on a dangerous ocean. They also need sleep. They aren't going to be able to spam it every hour for days on end. They'll die of exhaustion first. Especially since they will be fighting waves and currents.</p><p></p><p>So go for it. If the party is that eager to die, they can die. I don't have a problem with PCs dying due to poor decision making.</p><p></p><p>The other thing to consider is if the players are that set on not being in a survival scenario, why force them into something they aren't enjoying? Provide them a way off the island that they can survive and run a game that uses the styles that they like. If they DO like survival scenarios, they aren't going to try and suicide by walking hundreds of miles across a dangerous ocean</p><p></p><p>You didn't have the spell before you were stranded at 1st level. </p><p></p><p>First, was there something I was unclear about when I said that games were almost always a mix of styles? Second, having some combat encounters does not make it hack 'n slash. hack 'n slash focuses on fights to the exclusion of pretty much everything else.</p><p></p><p>Wrong. There's plenty you can do with your wits to survive and/or mitigate the effects. It's not like lava flows over every inch of an island.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9244104, member: 23751"] What island? They are on the island already. Flying I already covered. It doesn't last long enough to do anything but damage to those flying as they fall into the water far from any shore but the one they just left. Water walking will almost surely get you killed at that level on a dangerous ocean. They also need sleep. They aren't going to be able to spam it every hour for days on end. They'll die of exhaustion first. Especially since they will be fighting waves and currents. So go for it. If the party is that eager to die, they can die. I don't have a problem with PCs dying due to poor decision making. The other thing to consider is if the players are that set on not being in a survival scenario, why force them into something they aren't enjoying? Provide them a way off the island that they can survive and run a game that uses the styles that they like. If they DO like survival scenarios, they aren't going to try and suicide by walking hundreds of miles across a dangerous ocean You didn't have the spell before you were stranded at 1st level. First, was there something I was unclear about when I said that games were almost always a mix of styles? Second, having some combat encounters does not make it hack 'n slash. hack 'n slash focuses on fights to the exclusion of pretty much everything else. Wrong. There's plenty you can do with your wits to survive and/or mitigate the effects. It's not like lava flows over every inch of an island. [/QUOTE]
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