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<blockquote data-quote="Maxperson" data-source="post: 9244124" data-attributes="member: 23751"><p>So as long as there is anything in the game to aid a PC in any way in a style of play, the game is not supporting the style? No. The existence of tools to aid the PC in survival not only doesn't go against that style of play, it SUPPORTS it. It's a tool to aid the PC in surviving. That's what the style is all about. Finding ways to survive. When the PC gains the ability to create food(and it's a big if that it will even happen), the scenario which is supposed to evolve over time simply evolves to a new way to challenge the PCs' survival. </p><p></p><p>It would be boring as hell to spend levels 1-20 just trying to find food to survive. You're supposed to overcome that low level challenge and come up against harder ones. </p><p></p><p>Create food and water aids the survival playstyle. It does not hinder it or force it to change.</p><p></p><p>No. That's what one way to support a playstyle looks like. It's not the only way. Just as in real life, there are many ways to support any given thing. You prefer the above method and that's fine. It doesn't mean, though, that D&D doesn't support or is even bad at supporting the style. It just differently supports it.</p><p></p><p>To me support is supplying me and the players with tools that aid in the style. Create food and water is support. Skills like survival and knowledge nature would be support. DM tools in creating challenges is support. And so on. </p><p></p><p>If the game needs to evolve past say scrounging food to survive and move on to surviving the volcano, that's not a lack of support. That's game play. The game should evolve into different challenges over time as the PCs grow.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9244124, member: 23751"] So as long as there is anything in the game to aid a PC in any way in a style of play, the game is not supporting the style? No. The existence of tools to aid the PC in survival not only doesn't go against that style of play, it SUPPORTS it. It's a tool to aid the PC in surviving. That's what the style is all about. Finding ways to survive. When the PC gains the ability to create food(and it's a big if that it will even happen), the scenario which is supposed to evolve over time simply evolves to a new way to challenge the PCs' survival. It would be boring as hell to spend levels 1-20 just trying to find food to survive. You're supposed to overcome that low level challenge and come up against harder ones. Create food and water aids the survival playstyle. It does not hinder it or force it to change. No. That's what one way to support a playstyle looks like. It's not the only way. Just as in real life, there are many ways to support any given thing. You prefer the above method and that's fine. It doesn't mean, though, that D&D doesn't support or is even bad at supporting the style. It just differently supports it. To me support is supplying me and the players with tools that aid in the style. Create food and water is support. Skills like survival and knowledge nature would be support. DM tools in creating challenges is support. And so on. If the game needs to evolve past say scrounging food to survive and move on to surviving the volcano, that's not a lack of support. That's game play. The game should evolve into different challenges over time as the PCs grow. [/QUOTE]
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