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<blockquote data-quote="CreamCloud0" data-source="post: 9244232" data-attributes="member: 7034710"><p>but somehow social interaction <em>doesn't</em> need to be mechanically structured? even though there's still the same divide between player and character as all the rest of the game, social interaction gets to work different simply just because <em>it's easier to perform at the table?</em></p><p></p><p>if i, hypothetically a master mountainclimber, couldn't describe in excruciating detail how Grug my character, who has been climbing trees and cliffs and all manner of things all their life, how they very precisely climb the cliff with the right gear and proper climbing technique in a way that allows me to succeed without rolling any checks, so then why can your character talk their way past rolling to convince the guards just because you IRL said the right things? well sorry, you said those things and maybe you did say enough of the situationally right things and got advantage but now you've still got to roll those dice like everyone else does to prove that your character doesn't mess it up in their own presentation of that argument because they are not you.</p><p></p><p>i don't object to in-character roleplaying at all, what i object to is the idea that social interaction gets to be exempt from any kind of mechanics because it's 'character roleplay.'</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9244232, member: 7034710"] but somehow social interaction [I]doesn't[/I] need to be mechanically structured? even though there's still the same divide between player and character as all the rest of the game, social interaction gets to work different simply just because [I]it's easier to perform at the table?[/I] if i, hypothetically a master mountainclimber, couldn't describe in excruciating detail how Grug my character, who has been climbing trees and cliffs and all manner of things all their life, how they very precisely climb the cliff with the right gear and proper climbing technique in a way that allows me to succeed without rolling any checks, so then why can your character talk their way past rolling to convince the guards just because you IRL said the right things? well sorry, you said those things and maybe you did say enough of the situationally right things and got advantage but now you've still got to roll those dice like everyone else does to prove that your character doesn't mess it up in their own presentation of that argument because they are not you. i don't object to in-character roleplaying at all, what i object to is the idea that social interaction gets to be exempt from any kind of mechanics because it's 'character roleplay.' [/QUOTE]
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