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<blockquote data-quote="Aldarc" data-source="post: 9244238" data-attributes="member: 5142"><p>Yes, just because I can say the words my character says at the table, it doesn't mean IMHO that the participants and arbitration of social interaction shouldn't somehow be likewise bound by the rules of the game. What rules or principles, if any, bind the players or GM in these social situations? The GM may tell that the players are lying. What binds the GM in a way to play the NPC honestly or with integrity? Does the GM just declare that they see through their ruse? Or what rules, if any, bind play to respect the good roleplay of the players? The GM's whims? I guess then that we shouldn't consider that "true roleplay," since what's really transpiring is "sparkling GM-play." </p><p></p><p>Moreover, I think that the idea that just because I can say the words my character says at the table, that doesn't mean that this is the sole legitimate means of roleplaying. Many, if not most, players simply declare the actions of their character and describe what their character is doing. Saying the words of your character is not required. This is a legitimate form of roleplaying. Anyone declaring otherwise is engaging in bad OneTrueWayism about roleplaying, and that sort of thing has no place here. </p><p></p><p></p><p></p><p>Yeah, can I hypothetically run survival with D&D 5e? Sure. However, I think that's a bit of a truism as that says nothing about whether or not it will be done well or to my sufficient tastes. Will playing that 5e survival game achieve the desired play experience without major alterations to the core rules? That's more questionable. </p><p></p><p>Likewise, just because I can run eldritch horror with D&D 5e, it doesn't mean that those rules will cultivate a good or desirable play experience that my table enjoys. Our table may be better off playing another game with rules that better supports the experience we actually want.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 9244238, member: 5142"] Yes, just because I can say the words my character says at the table, it doesn't mean IMHO that the participants and arbitration of social interaction shouldn't somehow be likewise bound by the rules of the game. What rules or principles, if any, bind the players or GM in these social situations? The GM may tell that the players are lying. What binds the GM in a way to play the NPC honestly or with integrity? Does the GM just declare that they see through their ruse? Or what rules, if any, bind play to respect the good roleplay of the players? The GM's whims? I guess then that we shouldn't consider that "true roleplay," since what's really transpiring is "sparkling GM-play." Moreover, I think that the idea that just because I can say the words my character says at the table, that doesn't mean that this is the sole legitimate means of roleplaying. Many, if not most, players simply declare the actions of their character and describe what their character is doing. Saying the words of your character is not required. This is a legitimate form of roleplaying. Anyone declaring otherwise is engaging in bad OneTrueWayism about roleplaying, and that sort of thing has no place here. Yeah, can I hypothetically run survival with D&D 5e? Sure. However, I think that's a bit of a truism as that says nothing about whether or not it will be done well or to my sufficient tastes. Will playing that 5e survival game achieve the desired play experience without major alterations to the core rules? That's more questionable. Likewise, just because I can run eldritch horror with D&D 5e, it doesn't mean that those rules will cultivate a good or desirable play experience that my table enjoys. Our table may be better off playing another game with rules that better supports the experience we actually want. [/QUOTE]
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