Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Styles of D&D Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 9244362" data-attributes="member: 23751"><p>I disagree with you on this. I've read books where survival was a thing at the beginning. Eventually the heroes overcame and established a base, farmed food so it wasn't scarce, etc. and the story moved on to other challenges. Survival roleplay is no different. You aren't supposed to stay with the same level initial challenge the entire time. It's not that the world conditions have necessarily changed(though that's possible), but rather than you've figured out a way to get past the initial challenge and have moved on to more difficult world challenges to try and conquer and survive those.</p><p></p><p>Sure, but remember that in my scenario, they were marooned at level 1, so no alchemy jug unless you the DM wanted to have it be buried treasure or wash up on shore, in which case you gave it to them to help them survive. One PC that doesn't need to eat doesn't help the others survive. The druid helps with food and water, but there are still many other survival aspects to the island that the druid a 1st level druid can't help with. The hut didn't come into play until 5th level and can help out for sure, but that's fantastic. They've eventually gained a tool to help survive! That's what the style is all about.</p><p></p><p>The existence of games that do survival better doesn't make 5e poor. I've already said that D&D does the styles decently to well, but not great. Pointing to other games that do it great is just pointing to another game that does it great, not showing that 5e is bad at it or unsupported.</p><p></p><p>That's what I'm saying. I'm not jumping through any hoops. None. Survival games are about evolving challenges. Watch Castaway or any other Robinson Crusoe style movie. Initially they can barely find anything to eat and are on the verge of starvation. Then they figure out the tricks and techniques to finding food and water moving past it as a survival issue. They are basically farming the island. They need to work, but aren't danger of starvation. Then a harder survival challenge like a hurricane shows up. That's the survival style.</p><p></p><p>Fair enough. It was enjoyable, even if we did disagree. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Maxperson, post: 9244362, member: 23751"] I disagree with you on this. I've read books where survival was a thing at the beginning. Eventually the heroes overcame and established a base, farmed food so it wasn't scarce, etc. and the story moved on to other challenges. Survival roleplay is no different. You aren't supposed to stay with the same level initial challenge the entire time. It's not that the world conditions have necessarily changed(though that's possible), but rather than you've figured out a way to get past the initial challenge and have moved on to more difficult world challenges to try and conquer and survive those. Sure, but remember that in my scenario, they were marooned at level 1, so no alchemy jug unless you the DM wanted to have it be buried treasure or wash up on shore, in which case you gave it to them to help them survive. One PC that doesn't need to eat doesn't help the others survive. The druid helps with food and water, but there are still many other survival aspects to the island that the druid a 1st level druid can't help with. The hut didn't come into play until 5th level and can help out for sure, but that's fantastic. They've eventually gained a tool to help survive! That's what the style is all about. The existence of games that do survival better doesn't make 5e poor. I've already said that D&D does the styles decently to well, but not great. Pointing to other games that do it great is just pointing to another game that does it great, not showing that 5e is bad at it or unsupported. That's what I'm saying. I'm not jumping through any hoops. None. Survival games are about evolving challenges. Watch Castaway or any other Robinson Crusoe style movie. Initially they can barely find anything to eat and are on the verge of starvation. Then they figure out the tricks and techniques to finding food and water moving past it as a survival issue. They are basically farming the island. They need to work, but aren't danger of starvation. Then a harder survival challenge like a hurricane shows up. That's the survival style. Fair enough. It was enjoyable, even if we did disagree. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Styles of D&D Play
Top