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<blockquote data-quote="Oofta" data-source="post: 9244551" data-attributes="member: 6801845"><p>Every RPG has to make decisions about what they support, don't support and at what level. The spaces they leave more open are just as important as the spaces they provide detail for.</p><p></p><p>It's easy to say that they should "just add optional rules" but significant optional rules have a tendency to be part of most games, feats and multi-classing are a prime example. The vast majority of campaigns allow them. In addition optional rules still need to be tested, they need to gather feedback, tweak it. Even then there may simply not be options that work for the majority of people. Page count in books is also an issue, and now possible implementation in DDB. Optional rules are rarely easy and they have a cost so the question becomes how much of a demand there is.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9244551, member: 6801845"] Every RPG has to make decisions about what they support, don't support and at what level. The spaces they leave more open are just as important as the spaces they provide detail for. It's easy to say that they should "just add optional rules" but significant optional rules have a tendency to be part of most games, feats and multi-classing are a prime example. The vast majority of campaigns allow them. In addition optional rules still need to be tested, they need to gather feedback, tweak it. Even then there may simply not be options that work for the majority of people. Page count in books is also an issue, and now possible implementation in DDB. Optional rules are rarely easy and they have a cost so the question becomes how much of a demand there is. [/QUOTE]
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