Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Styles of D&D Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Composer99" data-source="post: 9244616" data-attributes="member: 7030042"><p>IMO taking a word that at this time has no antonymic denotations and using it to mean <em>the precise opposite</em> of its usual meanings is guaranteed to lead to absurd results. If "a lack of support" for a thing is the same as "supporting" a thing, then I guess Tetris "supports" roleplaying.</p><p></p><p></p><p>Expanding on [USER=5142]@Aldarc[/USER], here's an example:</p><p></p><p>Dread has no detailed rules for intricate tactical combat, <em>at all</em>. By [USER=6790260]@EzekielRaiden[/USER]'s argument, that means that Dread <em>does not support</em> intricate tactical combat. D&D, which <em>does</em> have detailed rules for intricate tactical combat, therefore <em>does</em> support intricate tactical combat, to some lesser or greater extent depending on edition. (I mean, even OD&D and B/X are far more detailed than Dread!)</p><p></p><p>If we take [USER=6795602]@FrogReaver[/USER]'s argument at face value, Dread <em>does</em> support intricate tactical combat by "getting out of the way" and giving people the "freedom to decide how to handle these elements". To my mind that is as nonsensical as saying that Tetris supports roleplaying.</p><p></p><p>To my mind, it's pretty obvious that, as a result of its support for intricate tactical combat, D&D is superior to Dread <em>if one of your gameplay experience goals is to engage in intricate tactical combat</em>.</p><p></p><p></p><p>To my mind, you literally <em>cannot</em> play D&D without adopting a fictional persona and then making decisions on behalf of that persona as they navigate the in-game fiction, however minimally you do so. That is, D&D <em>must</em> be a roleplaying game, at least by my reckoning of what a roleplaying game is.</p><p></p><p>This does <em>not</em> mean, however, that D&D actually <em>supports</em> roleplaying-as-gameplay. What mechanics are there to treat the persona you have adopted as distinct from yourself? What mechanics are there to encourage or oblige you to make decisions consistent with the traits or characteristics ascribed to this persona? I think the practical experience of inspiration and traits, ideals, bonds, and flaws shows that such support is just shy of non-existent, much in the same way that the vestigial encumbrance rules and equipment lists show how D&D's support for robust survival gameplay is also just shy of non-existent.</p><p></p><p>By contrast, D&D has plentiful mechanics that encourage or oblige players to accept the results of tactical combat. A player character who is reduced to 0 hit points and collects three death saving throw failures? That character is dead unless and until other mechanics can be invoked to restore them to life. A player character in combat is subject to the bounds of action economy. I am sure other examples could be given.</p><p></p><p>To be sure, I don't think there's anything wrong with <em>preferring</em> D&D's lack of support for roleplaying! But I do think it's an error to try to characterise such a lack as "support", for reasons elucidated above.</p></blockquote><p></p>
[QUOTE="Composer99, post: 9244616, member: 7030042"] IMO taking a word that at this time has no antonymic denotations and using it to mean [I]the precise opposite[/I] of its usual meanings is guaranteed to lead to absurd results. If "a lack of support" for a thing is the same as "supporting" a thing, then I guess Tetris "supports" roleplaying. Expanding on [USER=5142]@Aldarc[/USER], here's an example: Dread has no detailed rules for intricate tactical combat, [I]at all[/I]. By [USER=6790260]@EzekielRaiden[/USER]'s argument, that means that Dread [I]does not support[/I] intricate tactical combat. D&D, which [I]does[/I] have detailed rules for intricate tactical combat, therefore [I]does[/I] support intricate tactical combat, to some lesser or greater extent depending on edition. (I mean, even OD&D and B/X are far more detailed than Dread!) If we take [USER=6795602]@FrogReaver[/USER]'s argument at face value, Dread [I]does[/I] support intricate tactical combat by "getting out of the way" and giving people the "freedom to decide how to handle these elements". To my mind that is as nonsensical as saying that Tetris supports roleplaying. To my mind, it's pretty obvious that, as a result of its support for intricate tactical combat, D&D is superior to Dread [I]if one of your gameplay experience goals is to engage in intricate tactical combat[/I]. To my mind, you literally [I]cannot[/I] play D&D without adopting a fictional persona and then making decisions on behalf of that persona as they navigate the in-game fiction, however minimally you do so. That is, D&D [I]must[/I] be a roleplaying game, at least by my reckoning of what a roleplaying game is. This does [I]not[/I] mean, however, that D&D actually [I]supports[/I] roleplaying-as-gameplay. What mechanics are there to treat the persona you have adopted as distinct from yourself? What mechanics are there to encourage or oblige you to make decisions consistent with the traits or characteristics ascribed to this persona? I think the practical experience of inspiration and traits, ideals, bonds, and flaws shows that such support is just shy of non-existent, much in the same way that the vestigial encumbrance rules and equipment lists show how D&D's support for robust survival gameplay is also just shy of non-existent. By contrast, D&D has plentiful mechanics that encourage or oblige players to accept the results of tactical combat. A player character who is reduced to 0 hit points and collects three death saving throw failures? That character is dead unless and until other mechanics can be invoked to restore them to life. A player character in combat is subject to the bounds of action economy. I am sure other examples could be given. To be sure, I don't think there's anything wrong with [I]preferring[/I] D&D's lack of support for roleplaying! But I do think it's an error to try to characterise such a lack as "support", for reasons elucidated above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Styles of D&D Play
Top