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<blockquote data-quote="Lanefan" data-source="post: 9244816" data-attributes="member: 29398"><p>Then you'll just have to accept the drawbacks with the benefits.</p><p></p><p>See, this is a thing that's been allowed to ruin D&D's design ever since WotC took over (and arguably, even well before then): players complaining about drawbacks and yet still wanting the associated benefits, and the designers acting on those complaints.</p><p></p><p>Wizard players complained about spells being interruptable, so interruptability nearly disappeared. They complained that combat spells took too long to cast, so casting times for those spells disappeared. Thief players complained about not being able to do much damage in melee, so backstrike (now, sneak attack) rules were eased to the point of absurdity. The list goes on for ages, I won't bore you with more.</p><p></p><p>And here you're doing the same thing: complaining about having to put up with a drawback (divine oversight) in order to get a very powerful benefit (divine spells). If I'm a designer those complaints are music to my ears provided those classes are still being regularly played, in that it shows the drawback-benefit trade-off is working as intended.</p><p></p><p>That's why they have lots and lots of minions and other immortal servants, to do that work for them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9244816, member: 29398"] Then you'll just have to accept the drawbacks with the benefits. See, this is a thing that's been allowed to ruin D&D's design ever since WotC took over (and arguably, even well before then): players complaining about drawbacks and yet still wanting the associated benefits, and the designers acting on those complaints. Wizard players complained about spells being interruptable, so interruptability nearly disappeared. They complained that combat spells took too long to cast, so casting times for those spells disappeared. Thief players complained about not being able to do much damage in melee, so backstrike (now, sneak attack) rules were eased to the point of absurdity. The list goes on for ages, I won't bore you with more. And here you're doing the same thing: complaining about having to put up with a drawback (divine oversight) in order to get a very powerful benefit (divine spells). If I'm a designer those complaints are music to my ears provided those classes are still being regularly played, in that it shows the drawback-benefit trade-off is working as intended. That's why they have lots and lots of minions and other immortal servants, to do that work for them. :) [/QUOTE]
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