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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9245013"><p>I don't think we are that far apart. But I think we are getting lost in the analogy. All I am contending is that social interaction mechanics can be helpful for (a) some in exploring rp and (b) interfere with RP for others. So I am just disputing the notion that games with minimal social interaction mechanics or none, don't support RP. For (b) it supports RP to minimize these. For (a) it supports RP to increase them. I am all for options. If WOTC wants optional social interaction mechanics that is fair. I think it harms (a) though when these are more default (which goes to buy experience with 3E where by making that stuff default it impacted how the table played even when I was actively trying to avoid it). So I do think it is better if it is clearly labeled optional. That said, that is just my opinion. Most design choices in D&D are not in line with my opinion and that is perfectly fine. I just more take issue with the idea that the game is somehow lacking for RP when it leaves room for RP. I think this leaving room is one of the more successful areas of the design</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9245013"] I don't think we are that far apart. But I think we are getting lost in the analogy. All I am contending is that social interaction mechanics can be helpful for (a) some in exploring rp and (b) interfere with RP for others. So I am just disputing the notion that games with minimal social interaction mechanics or none, don't support RP. For (b) it supports RP to minimize these. For (a) it supports RP to increase them. I am all for options. If WOTC wants optional social interaction mechanics that is fair. I think it harms (a) though when these are more default (which goes to buy experience with 3E where by making that stuff default it impacted how the table played even when I was actively trying to avoid it). So I do think it is better if it is clearly labeled optional. That said, that is just my opinion. Most design choices in D&D are not in line with my opinion and that is perfectly fine. I just more take issue with the idea that the game is somehow lacking for RP when it leaves room for RP. I think this leaving room is one of the more successful areas of the design [/QUOTE]
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