Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Styles of D&D Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9245052" data-attributes="member: 6790260"><p>Yep. I have seen this too, not from every DM but from some of them. Sometimes it is a desire to force failure without appearing to force it. Most of the time, however, I think it's just a lack of skill, and being bad at translating "challenging but achievable" into iterated probability.</p><p></p><p>It's one of the (many) reasons why I think rules should be designed, not for bad DMs, not even for good DMs, but for <em>mediocre</em> DMs and <em>subpar but well-meaning</em> DMs.</p><p></p><p>Because bad rules can hardly hold back a great DM, and good rules can't fix a crappy DM. But good rules can really help a mediocre DM a lot, and can help a subpar but well-meaning DM learn to become a better one.</p><p></p><p>Not at all.</p><p></p><p>Having a deity constantly watching your every move and pulling the plug the instant you slip up is not, in any way, an inherent or required element here. You can--and should--design for a wider berth. Investiture isn't a requirement, and you were extremely skeptical of it when you thought it was. Why are <em>your</em> preferred limitations somehow the necessary, critical element keeping the game high-quality, where their removal has ruined the game, but <em>others'</em> preferred limitations an unacceptable impediment preventing interesting stories or limiting the DM from portraying the kind of world they want to portray?</p><p></p><p>Simply put, you haven't even tried to respond to the charge of double standards here. What makes <em>your</em> drawbacks a wonderful and essential building block of the game, foolishly cast aside by designers at the request of immature and ignorant players, but a different slate of drawbacks would be an unacceptable intrusion into DM authority and player freedom? It would seem to me you can't have it both ways.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9245052, member: 6790260"] Yep. I have seen this too, not from every DM but from some of them. Sometimes it is a desire to force failure without appearing to force it. Most of the time, however, I think it's just a lack of skill, and being bad at translating "challenging but achievable" into iterated probability. It's one of the (many) reasons why I think rules should be designed, not for bad DMs, not even for good DMs, but for [I]mediocre[/I] DMs and [I]subpar but well-meaning[/I] DMs. Because bad rules can hardly hold back a great DM, and good rules can't fix a crappy DM. But good rules can really help a mediocre DM a lot, and can help a subpar but well-meaning DM learn to become a better one. Not at all. Having a deity constantly watching your every move and pulling the plug the instant you slip up is not, in any way, an inherent or required element here. You can--and should--design for a wider berth. Investiture isn't a requirement, and you were extremely skeptical of it when you thought it was. Why are [I]your[/I] preferred limitations somehow the necessary, critical element keeping the game high-quality, where their removal has ruined the game, but [I]others'[/I] preferred limitations an unacceptable impediment preventing interesting stories or limiting the DM from portraying the kind of world they want to portray? Simply put, you haven't even tried to respond to the charge of double standards here. What makes [I]your[/I] drawbacks a wonderful and essential building block of the game, foolishly cast aside by designers at the request of immature and ignorant players, but a different slate of drawbacks would be an unacceptable intrusion into DM authority and player freedom? It would seem to me you can't have it both ways. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Styles of D&D Play
Top