Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Styles of D&D Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9245158" data-attributes="member: 6790260"><p>I can see an element of it, in that a presence of rules may lead to players anticipating that those rules will be used. An absence of rules means the only thing one can do is talk with the adjudicator, in this case, the DM. But that is the <em>players</em> looking for something to support <em>them</em>; the DM has exactly the desired amount of support, namely zero. In this case, the absence of rules provides an indirect benefit, removing another impediment, player expectations. But the removal of negative things is not the same as providing positive things. It cannot be.</p><p></p><p>The analogy that comes to mind is people in a workshop. Rules are like subordinates, journeymen or apprentices or the like, who assist the master craftsman with various tasks. But sometimes, what the master wants is to do everything <em>herself</em>. To have no inexperienced hands, no untrained eyes, disturbing the creative process. To be free of distractions, to have all tools working only and exactly as she desires. In which case, the shop will be cleared of all assistants--all <em>supporters</em>--so that she can work her magic alone. The journeymen and apprentices dismissed so are, necessarily, <em>not supporting her</em>--but they are <em>permitting</em> her to work alone. She is not getting help from anyone else--which is what "support" means. She is simply not having to deal with any of the negatives that come from having other people in the shop with her. (But, in so doing, taking on all of the negatives of working alone.)</p><p></p><p>And that highlights the flaw of the "lack of a vehicle supports better health" analogy. No, it does not <em>support</em> anything; however, in lacking a vehicle, if one wishes to continue getting around, one must depend on one's own body for locomotion. This may <em>permit</em> the person to get better health, but it may also seriously harm them. (Believe me, I am <em>intimately</em> acquainted with how much a person's health can depend on having regular transportation.)</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9245158, member: 6790260"] I can see an element of it, in that a presence of rules may lead to players anticipating that those rules will be used. An absence of rules means the only thing one can do is talk with the adjudicator, in this case, the DM. But that is the [I]players[/I] looking for something to support [I]them[/I]; the DM has exactly the desired amount of support, namely zero. In this case, the absence of rules provides an indirect benefit, removing another impediment, player expectations. But the removal of negative things is not the same as providing positive things. It cannot be. The analogy that comes to mind is people in a workshop. Rules are like subordinates, journeymen or apprentices or the like, who assist the master craftsman with various tasks. But sometimes, what the master wants is to do everything [I]herself[/I]. To have no inexperienced hands, no untrained eyes, disturbing the creative process. To be free of distractions, to have all tools working only and exactly as she desires. In which case, the shop will be cleared of all assistants--all [I]supporters[/I]--so that she can work her magic alone. The journeymen and apprentices dismissed so are, necessarily, [I]not supporting her[/I]--but they are [I]permitting[/I] her to work alone. She is not getting help from anyone else--which is what "support" means. She is simply not having to deal with any of the negatives that come from having other people in the shop with her. (But, in so doing, taking on all of the negatives of working alone.) And that highlights the flaw of the "lack of a vehicle supports better health" analogy. No, it does not [I]support[/I] anything; however, in lacking a vehicle, if one wishes to continue getting around, one must depend on one's own body for locomotion. This may [I]permit[/I] the person to get better health, but it may also seriously harm them. (Believe me, I am [I]intimately[/I] acquainted with how much a person's health can depend on having regular transportation.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Styles of D&D Play
Top