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<blockquote data-quote="FrogReaver" data-source="post: 9245855" data-attributes="member: 6795602"><p>This argument only really works if D&D was a single player game where tailoring it to your specific needs was all that mattered. It’s a social activity and in social interactions expectations matter! It’s why our usual diagnosis of table problems aren’t that the DM is wrong or the player is wrong, but that they have different expectations and unless those can be bridged then the game experience is going to really suffer.</p><p></p><p>Until the social aspects are considered I don’t think any of this analysis has a leg to stand on.</p><p></p><p>Due to social expectations.</p><p></p><p>Not necessarily.</p><p></p><p>Technically correct, but it elides the practical considerations.</p><p></p><p>Why is a preference for having mechanics so fragile that you can’t invent your own if you really want them?</p><p></p><p>And actually, pretty much every argument made of this form can be applied just as readily to your preferences. Which is a bit problematic for any argument. IMO.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 9245855, member: 6795602"] This argument only really works if D&D was a single player game where tailoring it to your specific needs was all that mattered. It’s a social activity and in social interactions expectations matter! It’s why our usual diagnosis of table problems aren’t that the DM is wrong or the player is wrong, but that they have different expectations and unless those can be bridged then the game experience is going to really suffer. Until the social aspects are considered I don’t think any of this analysis has a leg to stand on. Due to social expectations. Not necessarily. Technically correct, but it elides the practical considerations. Why is a preference for having mechanics so fragile that you can’t invent your own if you really want them? And actually, pretty much every argument made of this form can be applied just as readily to your preferences. Which is a bit problematic for any argument. IMO. [/QUOTE]
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