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<blockquote data-quote="Maxperson" data-source="post: 9245880" data-attributes="member: 23751"><p>Page 6 of the PHB lays out the structure of how to play. At no point is the DM controlling the PCs. </p><p></p><p>Page 185 of the PHB: "The DM assumes the roles of any characters who are participating in the interaction <strong>that don't belong to another player at the table</strong>." </p><p></p><p>Page 186 of the PHB regarding social interactions - Ability Checks - </p><p></p><p>"In addition to roleplaying, ability checks are key in determining the outcome of an interaction.</p><p>Your roleplaying efforts can alter an NPC's attitude, but there might still be an element of chance in the situation. For example, your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role in determining an NPC's reactions. Other checks might be appropriate in certain situations, at your DM's discretion.</p><p>Pay attention to your skill proficiencies when thinking of how you want to interact with an NPC, and stack the deck in your favor by using an approach that relies on your best bonuses and skills."</p><p></p><p>The entirety of ability checks rules for social situations involve PCs affecting NPCs.</p><p></p><p>My reasoning is not based on subjective personal preference at all. Crawford's statement coupled with the rules for social interactions and the guidelines in the DMG pretty clearly show that the player is supposed to retain control over what his PC thinks, feels and does. The DM controls the NPCs. My reasoning is based on RAW + RAI only.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9245880, member: 23751"] Page 6 of the PHB lays out the structure of how to play. At no point is the DM controlling the PCs. Page 185 of the PHB: "The DM assumes the roles of any characters who are participating in the interaction [B]that don't belong to another player at the table[/B]." Page 186 of the PHB regarding social interactions - Ability Checks - "In addition to roleplaying, ability checks are key in determining the outcome of an interaction. Your roleplaying efforts can alter an NPC's attitude, but there might still be an element of chance in the situation. For example, your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role in determining an NPC's reactions. Other checks might be appropriate in certain situations, at your DM's discretion. Pay attention to your skill proficiencies when thinking of how you want to interact with an NPC, and stack the deck in your favor by using an approach that relies on your best bonuses and skills." The entirety of ability checks rules for social situations involve PCs affecting NPCs. My reasoning is not based on subjective personal preference at all. Crawford's statement coupled with the rules for social interactions and the guidelines in the DMG pretty clearly show that the player is supposed to retain control over what his PC thinks, feels and does. The DM controls the NPCs. My reasoning is based on RAW + RAI only. [/QUOTE]
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