Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Styles of D&D Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9245981"><p>Again I think a modular optional approach is the best one here. You set the default at the most basic version of the game, and you have multiple optional rules that can be used. I point again to NWPs because those were fully optional, plenty of people didn't use them, it didn't hurt if you used them but joined a group that didn't use them, but on the whole most people I knew used them (there were however a lot of GMs and players who were adamant at the time that skills of any kind had no place in D&D). And NWPs weren't even the only skill system offered in the game. Both weapon proficiencies and non-weapon proficiencies were optional (the entire chapter is optional). In addition to NWPs, there was the option for secondary skills. </p><p></p><p>And NWPs were not some minor afterthought. They covered a lot of areas of play and became something that got expanded in many of the supplementary books. Here is the list of the core NWPs in the revised version of the PHB (note I usually played using the first version of the 2E PHB not this one): </p><p></p><p>[ATTACH=full]343897[/ATTACH]</p><p></p><p>One thing this doesn't do is get too deep into social interaction because they were taking pains not to have anything interfere with RP. But you can easily imagine a layered social combat system presented in an optional chapter or a separate "Complete" book. But even so, there are lots of things on this list that can come up as part of social interaction</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9245981"] Again I think a modular optional approach is the best one here. You set the default at the most basic version of the game, and you have multiple optional rules that can be used. I point again to NWPs because those were fully optional, plenty of people didn't use them, it didn't hurt if you used them but joined a group that didn't use them, but on the whole most people I knew used them (there were however a lot of GMs and players who were adamant at the time that skills of any kind had no place in D&D). And NWPs weren't even the only skill system offered in the game. Both weapon proficiencies and non-weapon proficiencies were optional (the entire chapter is optional). In addition to NWPs, there was the option for secondary skills. And NWPs were not some minor afterthought. They covered a lot of areas of play and became something that got expanded in many of the supplementary books. Here is the list of the core NWPs in the revised version of the PHB (note I usually played using the first version of the 2E PHB not this one): [ATTACH type="full"]343897[/ATTACH] One thing this doesn't do is get too deep into social interaction because they were taking pains not to have anything interfere with RP. But you can easily imagine a layered social combat system presented in an optional chapter or a separate "Complete" book. But even so, there are lots of things on this list that can come up as part of social interaction [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Styles of D&D Play
Top