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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9246034"><p>I don't know that we are going to be able to sort that one out, but I don't think optional NWPs or complete books, or even the settings are why they failed (it was more bad book keeping, bad business decisions and a rise in very unexpected forms of competition IMO). But the narrative that things like the settings fragmented the base just didn't ring true in my experience (I was in groups where we were all buying and playing multiple setting materials). Either way, a free social interaction system isn't going to make WOTC fail. </p><p></p><p></p><p></p><p>I don't know the size of this audience, but again I really don't think this is going to task their design team that much. They would need to fit it in a budget, but the game has long needed at the very least a series of GM books anyways that really help inspire GMs (one massive failing of WOTC D&D is it is all so player facing and you need excited GMs who feel inspired to want to run the game). These books by the way wouldn't have to be sleek and the same level of production as the core books. They could emulate the old complete books from the 2E line which were much more stripped down. But I would personally love to see GM guidebooks on a range of styles. I can easily see a D&D Sandbox guide, a D&D guide to social interaction, A D&D Guide to monster hunts, etc. Those are valuable tools that will give fuel to campaigns and make the brand stronger, not weaker.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9246034"] I don't know that we are going to be able to sort that one out, but I don't think optional NWPs or complete books, or even the settings are why they failed (it was more bad book keeping, bad business decisions and a rise in very unexpected forms of competition IMO). But the narrative that things like the settings fragmented the base just didn't ring true in my experience (I was in groups where we were all buying and playing multiple setting materials). Either way, a free social interaction system isn't going to make WOTC fail. I don't know the size of this audience, but again I really don't think this is going to task their design team that much. They would need to fit it in a budget, but the game has long needed at the very least a series of GM books anyways that really help inspire GMs (one massive failing of WOTC D&D is it is all so player facing and you need excited GMs who feel inspired to want to run the game). These books by the way wouldn't have to be sleek and the same level of production as the core books. They could emulate the old complete books from the 2E line which were much more stripped down. But I would personally love to see GM guidebooks on a range of styles. I can easily see a D&D Sandbox guide, a D&D guide to social interaction, A D&D Guide to monster hunts, etc. Those are valuable tools that will give fuel to campaigns and make the brand stronger, not weaker. [/QUOTE]
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