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<blockquote data-quote="TwoSix" data-source="post: 9246058" data-attributes="member: 205"><p>Everyone has different experiences, I guess. To me, neotrad is just a focus on character concept and character abilities (often, but not exclusively, through combat) as the core loop of play, but embedded in the trad focus on developed world setting and storyline. </p><p></p><p>BG3, as a recent example, is IMO a neotrad TTRPG experience in a CRPG. There's a well-defined setting, and a structured plot that the characters are going to experience. But the focus of play is on watching those characters grow and change as they experience the plot, and that plot is centered around the specific situations of those characters.</p><p></p><p>You can play the game as a traditional trad storypath game with just your main character and anonymous hirelings to see the plot, but the best experience of the game is with the specifically designed characters and experiencing all their various interactions.</p><p></p><p>And yes, the boundaries are certainly blurry, but so are the boundaries between classic play and OSR play, or when trad play cleaved away from classic play sometime in the early '80s, although the roots were there only a few years into D&D's creation.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9246058, member: 205"] Everyone has different experiences, I guess. To me, neotrad is just a focus on character concept and character abilities (often, but not exclusively, through combat) as the core loop of play, but embedded in the trad focus on developed world setting and storyline. BG3, as a recent example, is IMO a neotrad TTRPG experience in a CRPG. There's a well-defined setting, and a structured plot that the characters are going to experience. But the focus of play is on watching those characters grow and change as they experience the plot, and that plot is centered around the specific situations of those characters. You can play the game as a traditional trad storypath game with just your main character and anonymous hirelings to see the plot, but the best experience of the game is with the specifically designed characters and experiencing all their various interactions. And yes, the boundaries are certainly blurry, but so are the boundaries between classic play and OSR play, or when trad play cleaved away from classic play sometime in the early '80s, although the roots were there only a few years into D&D's creation. [/QUOTE]
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