The initial post referenced a video that made a distinction between 0d, 1d, and 3d characters. I think if you follow 5e rules/guidelines, you can end up with a 1d character viaSo optimization is all that matters? PCs aren't allowed to have weaknesses or foibles?
I mean, I agree that it can be too much and be taken too far. But where's the line? I assume it's quite varied from one group to another.
- personality, bonds, flaws, ideals
- charisma skill tests
- background features and proficiencies
- fluff related to races, classes, and backgrounds
- some of the specific class features (paladin oaths, clerics choosing a god, sub class thematics)
- inspiration
- backstory tables in Xanathar's
Which is great - clearly the designers wanted to put in tools help people get from 0d characters to 1d characters. Instructive for me is that prime space that personality, bonds, ideals, flaws takes up at the top of the default character sheet (vs, say, equipment); that communicates what the designers thought was more and less important to your character.
So if 5e can create some tools to help create 1d characters, can a game do the same to help create 3d characters? @Oofta, in your games, how do you get from 1d-->3d characters? Is it just a matter of player skill and immersion?