Campbell
Relaxed Intensity
Last night in the gym I basically failed a Steel roll. Barbell Overhead Press. A weight I normally can do about 8-10 reps of, but last night it felt too heavy because I let myself think too hard about how heavy it is. Barely managed 3 reps because of my hesitation. Fully intended to get at least 8 reps.
I have experienced something like that several times over the course of my life. Not something I decided, just nervous system feedback.
To me those sorts of things are experiential roleplaying to me. These mechanics help me feel the weight of the external pressures we all operate under. When my character is Angry in Masks they find it more difficult to Comfort or Support and Pierce The Veil until they lash out or receive the support of their team mates. That helps me feel the weight of that moment. In Legend of Five Rings Fifth Edition the Strife mechanics help me feel the tension of living in a world where everyone is carrying around razorblades and the slightest misstep can be taken as an insult.
The primary reason I play roleplaying games are these moments where I get to feel what my character is feeling. Experience what they are experiencing. I do not know what causes this difference in perception, but I am generally hyper aware of these unwelcome emotional states that regularly impact both my decision making process, but also involuntary reactions and personal performance. A lot of that awareness comes from my time on stage, my experience in combat sports, weight training, and my time serving in the Army.
I largely do not come at roleplaying from the perspective that I have intimate knowledge of my character. I want to get there, but in my mind it's a process. A process that takes a lot of energy, curiosity, and discipline. I do not and can not really know how a character will respond to a given situation until we play it out.
I have experienced something like that several times over the course of my life. Not something I decided, just nervous system feedback.
To me those sorts of things are experiential roleplaying to me. These mechanics help me feel the weight of the external pressures we all operate under. When my character is Angry in Masks they find it more difficult to Comfort or Support and Pierce The Veil until they lash out or receive the support of their team mates. That helps me feel the weight of that moment. In Legend of Five Rings Fifth Edition the Strife mechanics help me feel the tension of living in a world where everyone is carrying around razorblades and the slightest misstep can be taken as an insult.
The primary reason I play roleplaying games are these moments where I get to feel what my character is feeling. Experience what they are experiencing. I do not know what causes this difference in perception, but I am generally hyper aware of these unwelcome emotional states that regularly impact both my decision making process, but also involuntary reactions and personal performance. A lot of that awareness comes from my time on stage, my experience in combat sports, weight training, and my time serving in the Army.
I largely do not come at roleplaying from the perspective that I have intimate knowledge of my character. I want to get there, but in my mind it's a process. A process that takes a lot of energy, curiosity, and discipline. I do not and can not really know how a character will respond to a given situation until we play it out.