overgeeked
Open-World Sandbox
Not really, no. That’s conflating the mission in the game with the game itself. You can only “win” D&D by playing. Failing the mission is not failing the game. That’s video game thinking. RPGs aren’t video games. The game isn’t the mission. This instance of this game with this group at this time is this mission. There will be other missions. There will be other play times. Other groups. Other games.Well, D&D as typically presented clearly is a game that can be won. I win White Plume Mountain by getting the weapons out of the dungeon. I win Speaker in Dreams by learning about the shadowy figure behind the Baron and defeating its evil schemes. Etc.
RPGs are tea party with dice. Conflating the game with the mission is akin to thinking you need to stick the real Barbie doll in the real microwave because she said an imaginary mean thing to you for spilling imaginary tea on her imaginary ballgown.
You can only “win” by honestly engaging and playing. You can only “lose” by not honestly engaging and playing. The mission is the character’s goal, not necessarily the player’s.
“The D&D game has neither losers nor winners, it has only gamers who relish exercising their imagination. The players and the DM share in creating adventures in fantastic lands where heroes abound and magic really works. In a sense, the D&D game has no rules, only rule suggestions. No rule is inviolate, particularly if a new or altered rule will encourage creativity and imagination. The important thing is to enjoy the adventure.”
Tom Moldvay
3 December 1980