Romance: the Boardgame.
Coming soon to a gaming store near you!
Romance: the Boardgame.
Coming soon to a gaming store near you!
My point was that no one would try to explain what counts as successful play of chess by saying there is nothing more to be said than "If you had fun, you played right." So why do so many people say that for RPGing?But, does everything we talk about HAVE TO BE specifically about RPGs?
I mean, we are engaged in gameplay. So, it seems to me that discussion of gameplay, in general, is still going to be useful to folks.
My point was that no one would try to explain what counts as successful play of chess by saying there is nothing more to be said than "If you had fun, you played right." So why do so many people say that for RPGing?
So unless you're trying to portray a character you're not playing a role-playing game. Great. What's portraying a character look like? Is it silly voices and cosplay? Is it making decisions based on separate criteria than what you would do, i.e. making decisions based on what the character would do? Or is it as simple as Grabthar attacks the orc with his hammer?Well, that's because, to me, "Portrayal of character" is key to playing a ROLE playing game. WIthout portrayal of character, you're no longer playing an RPG. But, that's my personal bias there.
Well, that's because, to me, "Portrayal of character" is key to playing a ROLE playing game. WIthout portrayal of character, you're no longer playing an RPG. But, that's my personal bias there.
Because RPGs aren't chess. They're fundamentally a different kind of game. There's very few ways to play them wrong and a whole lot of ways to play them right.My point was that no one would try to explain what counts as successful play of chess by saying there is nothing more to be said than "If you had fun, you played right." So why do so many people say that for RPGing?
You know why for that specific example- because chess is a game with a binary win condition. You win, or you lose. To play chess necessarily implies that you are trying to fulfill that condition. You can play it "better" or "worse."
As others have said, there is no one true way to play the game. Some people play a game that rarely involves combat and hours spent on things that people would find mind-numbingly boring while others break out the beer and pretzels so Grognard the Barbarian can kick in the door and kick derrieres with nary a word said in character.My point was that no one would try to explain what counts as successful play of chess by saying there is nothing more to be said than "If you had fun, you played right." So why do so many people say that for RPGing?
I don’t agree with that. Yes, chess may have a binary win condition, but playing does not necessarily mean that’s your sole reason for playing.
You could be playing for fun, whether you win or lose.
You could be playing knowing you’re going to lose, but hoping that you’ll learn something from your opponent and become a better player.
You could be playing just to spend some time with the other player.
The point is that saying any game is about having fun is kind of pointless. It’s true, but it doesn't really reveal anything about the game or about the participants.
What else do we get from games? What other goals do they have? These are the questions that will have different answers. Where we actually share and learn.
Saying that there is something beyond fun isn’t an attempt to define successful play for anyone else so much as it’s an invitation for others to share what that may be. Until we do that, no one can understand how play may be successful or unsuccessful for anyone else beyond the very basic “it was fun”.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.