Oofta
Legend
Appropriate skill check unless I think it's common knowledge or something the PC would know based on their history.So how do you guys handle the DM deciding if your character knows or doesn’t know something?
Appropriate skill check unless I think it's common knowledge or something the PC would know based on their history.So how do you guys handle the DM deciding if your character knows or doesn’t know something?
Insight - tells you that you believe what you are being told.Because there aren't any. 5e has not one single mechanic to tell my character what he thinks or feels that isn't magical in some way.
So, just to be clear, you have no problems with the mechanics telling you what your character knows.Appropriate skill check unless I think it's community knowledge or something the PC would know based on their history.
Ahh, slippery slope, how I've missed you.And then we could also add a mechanic to determine "your character does this thing because of this Doing roll". At which point we're playing an RNG game where the dice determine everything. Might be fun for some but I'm pretty sure at that point we're not engaged in a TTRPG anymore. See, some people - including the 5e designers apparently - draw the line at the player controlling how the character thinks, acts, and talks (with some exceptions for enchantment and supernatural effects). Having a "Feelings" roll is antithetical to that basic premise.
Knowing something is completely different from an emotional response.So, just to be clear, you have no problems with the mechanics telling you what your character knows.
How so?Knowing something is completely different from an emotional response.
But you'll never accept that, so I'll just ignore your responses from now on.
I move on based on whether I know the information or not.So how do you guys handle the DM deciding if your character knows or doesn’t know something?
How so?
They are both entirely internal processes for the character. They are both entirely mental processes. So, how are they "completely different"? If the mechanics can tell you that your character does not know something (or conversely, know something), they why can't the mechanics tell you that you are impressed by a fellow character's oratory?
Oh, wait, they can. 5e Leadership feat. 5e Battlemaster Rally. Oh, yeah, Mastermind Rogue can make you a better you any time he wants. I'm sure if I started going through some of the other classes, I'd find more.
So, again, how are two mental processes "completely different"?
No it doesn't. It just tells you that you either aren't sure or confirms if the person is lying It does not tell me what I believe. A failure only indicates that you don't know for sure if the person is being truthful or not. I can still have my PC come to the conclusion that the PC is lying on my own based on game circumstances, but he might be wrong.Insight - tells you that you believe what you are being told.
Which are still "magic" like dragon fear, which while being "magic," is not magic. The game makes a distinction between supernatural/magical effects that are not overtly magical, and those that are overtly magical. I don't care for the distinction myself, but it exists and confuses the hell out of things.Numerous non-magical fear effects.
No. It just tells me if I know something or not. I does not tell me what my PC thinks about it. Knowledge =/= thinking. I know what a duck is. I think they're smelly, but beautify birds. There's a difference.Any knowledge skill tells you EXACTLY what your character thinks.
The bolded part contradicts your first sentence completely. Flaws give the player an aid when DECIDING how the PC feels and nothing more.Flaws tell you EXACTLY how your character feels about certain things. Granted, you are free to ignore this, but, it does exist.