Mustrum_Ridcully
Legend
The Design & Development article on Psionics is up:
Design & Development: Psionics
Particularly interesting tidbit:
1) The PHB 3 is all about expanding options, and that seems to be continued for further PHBs. Power Points are the first example on how they will put a twist to the system.
2) They do have power guidelines on what type of damage and what type of effect are appropriate for a power of a given level and frequency.
3) They are looking to not just add the "mechanics" of Psionics, but also integrating it in the world.
The "story" of the generic POL setting is that Psionics always existed, but was weak. Monks have been able to utilize it the longest, but now Psions and others come around. The strengthening of the Psionics is a counter-reaction of the world to the strengthening of the Far Realms.
We have heard something similar regarding the Wilden, by the way. So in case anyone has missed it - the Far Realms is out to get us!
Design & Development: Psionics
Particularly interesting tidbit:
1) The PHB 3 is all about expanding options, and that seems to be continued for further PHBs. Power Points are the first example on how they will put a twist to the system.
Mike Mearls said:You can expect that, going forward, future Player's Handbooks will broaden the game in similar ways. It's nice to have an accessible system for the first core rulebook, because that lets anyone play a fighter or wizard without worrying about mastering a more elaborate rules set. As we move forward, though, we can push the complexity and diversity of options.
2) They do have power guidelines on what type of damage and what type of effect are appropriate for a power of a given level and frequency.
Stephen Schubert said:When determining the number of power points a character should have have, we created a simple equation in which two power points approximately equaled one "[W]" in power. Of course, the equation isn't limited simply to damage output, as we've already established our general guidelines for how much damage a power could do when the various conditions such as dazed or blinded are applied with them.
3) They are looking to not just add the "mechanics" of Psionics, but also integrating it in the world.
The "story" of the generic POL setting is that Psionics always existed, but was weak. Monks have been able to utilize it the longest, but now Psions and others come around. The strengthening of the Psionics is a counter-reaction of the world to the strengthening of the Far Realms.
We have heard something similar regarding the Wilden, by the way. So in case anyone has missed it - the Far Realms is out to get us!
