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<blockquote data-quote="Kzach" data-source="post: 5259804" data-attributes="member: 56189"><p>When I first dropped, it was because of PayPal. At the time, if there had been any other way to pay, I probably would've kept the sub up. Since then, however, I've had issues come up that have meant I haven't been playing D&D at all so haven't even been checking the site. And now, it's simply because I'm flat broke so until I get some bills paid and some regular work, I have to make sacrifices.</p><p></p><p>I think a lot of people will have those sorts of ups and downs. I don't maintain a yearly subscription to DDI. I get one month, let it lapse, get another three months 'cause I'm feeling rich and I'm in three games of D&D, then something happens and I'm not playing anymore and I let it lapse for a couple of months. I wouldn't read much into what probably is nothing more than a coincidence of dropping numbers. People's interest and support for things will always wax and wane.</p><p></p><p>I think also there was probably an initial burst of interest, especially because of the free access to the Burning Sky campaign, which was always going to drop off. How to maintain a critical core number of subscribers, though, is probably going to be a pot-luck thing. I doubt anyone here has the magical solution. It'll probably take constant and ever evolving experimentation. In fact, I'd be willing to bet that even once you hit on something that works, it won't work for long, and you'll probably have to find something new every few months to reinspire people to maintain their sub.</p><p></p><p>Probably not what you want to hear, but I think it's also the truth.</p></blockquote><p></p>
[QUOTE="Kzach, post: 5259804, member: 56189"] When I first dropped, it was because of PayPal. At the time, if there had been any other way to pay, I probably would've kept the sub up. Since then, however, I've had issues come up that have meant I haven't been playing D&D at all so haven't even been checking the site. And now, it's simply because I'm flat broke so until I get some bills paid and some regular work, I have to make sacrifices. I think a lot of people will have those sorts of ups and downs. I don't maintain a yearly subscription to DDI. I get one month, let it lapse, get another three months 'cause I'm feeling rich and I'm in three games of D&D, then something happens and I'm not playing anymore and I let it lapse for a couple of months. I wouldn't read much into what probably is nothing more than a coincidence of dropping numbers. People's interest and support for things will always wax and wane. I think also there was probably an initial burst of interest, especially because of the free access to the Burning Sky campaign, which was always going to drop off. How to maintain a critical core number of subscribers, though, is probably going to be a pot-luck thing. I doubt anyone here has the magical solution. It'll probably take constant and ever evolving experimentation. In fact, I'd be willing to bet that even once you hit on something that works, it won't work for long, and you'll probably have to find something new every few months to reinspire people to maintain their sub. Probably not what you want to hear, but I think it's also the truth. [/QUOTE]
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