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Substituting 3Z7 for D20
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<blockquote data-quote="Blue" data-source="post: 8910691" data-attributes="member: 20564"><p>You're right that people may be using the term "swingy" differently.</p><p></p><p>Context: D&D 5e with bounded accuracy has most DCs in the middle range. So we focus on that are of the bell curve, not on the ends.</p><p></p><p>Each 1 point difference in the middle is significantly more than the 5% difference that a +/-1 on a d20 would make. So a character having a +1 over another character is getting a bigger boost. Characters that fall below, say an "off-lockpick" froma high DEX character and the urchin background will find that them being 2 points less than expected will make a much bigger difference than the 10% on a d20.</p><p></p><p>Static DCs (say AC, saves, various ability checks) will find that each +/-1 the characters have will make a lot more impact on the chance to succeed (or fail) than with a d20. Chances of success to do something like say swim or climb a wall will vary a lot more between characters.</p></blockquote><p></p>
[QUOTE="Blue, post: 8910691, member: 20564"] You're right that people may be using the term "swingy" differently. Context: D&D 5e with bounded accuracy has most DCs in the middle range. So we focus on that are of the bell curve, not on the ends. Each 1 point difference in the middle is significantly more than the 5% difference that a +/-1 on a d20 would make. So a character having a +1 over another character is getting a bigger boost. Characters that fall below, say an "off-lockpick" froma high DEX character and the urchin background will find that them being 2 points less than expected will make a much bigger difference than the 10% on a d20. Static DCs (say AC, saves, various ability checks) will find that each +/-1 the characters have will make a lot more impact on the chance to succeed (or fail) than with a d20. Chances of success to do something like say swim or climb a wall will vary a lot more between characters. [/QUOTE]
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Substituting 3Z7 for D20
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