der_kluge
Adventurer
In my game, if the PCs are entering an area where it's likely one or more of them will die, I will often put on a very dark selection on the CD player - something dissonant and dischordant. Though, I typically reserve that for the really high types of encounters, or encounters involving things like wights or wraiths.
If the party continues to fight, even though they should flee I'll make comments like "I've not seen such bravery" (an homage to the arcade classic Gauntlet). My players know that when I utter that phrase, they know they're probably in over their heads.
What subtle clues do you give your players to let them know they're going off the deep end?
If the party continues to fight, even though they should flee I'll make comments like "I've not seen such bravery" (an homage to the arcade classic Gauntlet). My players know that when I utter that phrase, they know they're probably in over their heads.
What subtle clues do you give your players to let them know they're going off the deep end?