Melkor
Explorer
I had the idea of running a campaign set after 'the bad guys had won' in my own homebrew world way back in the 2nd edition days. It's also not hard to figure out that I'm a Tolkien fan.
From the reviews I have read, Midnight seems like it would suit me just fine, but there were a couple of things I didn't like.
How hard would it be for Midnight to move on over to 3.5 ?
Is the setting so tied in with the rule structure (limited classes, rare magic items, no gold, different magic system, etc) that it would be hard to drop out the things I didnt like and keep the things I do like ?
For example:
I would probably keep Gold as a currency.
I would probably use the standard D&D classes.
Thanks!
From the reviews I have read, Midnight seems like it would suit me just fine, but there were a couple of things I didn't like.
How hard would it be for Midnight to move on over to 3.5 ?
Is the setting so tied in with the rule structure (limited classes, rare magic items, no gold, different magic system, etc) that it would be hard to drop out the things I didnt like and keep the things I do like ?
For example:
I would probably keep Gold as a currency.
I would probably use the standard D&D classes.
Thanks!