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*Pathfinder & Starfinder
sudden persist feat
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<blockquote data-quote="eamon" data-source="post: 4134153" data-attributes="member: 51942"><p>In the rest of this thread? I've played with DMM-Persist in play and have not had troubles, and I don't think anyone else mentioned concrete problems. If you find DMM-Persist troublesome, don't allow Sudden Persist. I think Sudden Persist is less likely to be troublesome, and certainly less risky, so I'd encourage players to use it instead, if this is really what they want. Then again, I don't think persist works particularly well anyhow, so I'd normally recomment they not use it at all, but if they really want it, sudden is less risky than DMM.</p><p></p><p></p><p></p><p>That's <em>not at all</em> what I'm saying, quite the opposite. I tried to be extremely explicit that I'm <em>not</em> willing to allow "new" exploits. You may find that it's unfair that a wizard cannot use DMM-Persist but a cleric can... but my suggestion not to allow Sudden Persist to apply to anyone other than a cleric is hardly "breaking it more". Quite the contrary - that's the whole point.</p><p></p><p></p><p></p><p>I'm of the opposite school of thought. Characters that go nova are extremely annoying, since they either cake-walk everthing or they die. A player who wants a less spiky power curve is my friend. And I don't see clerics dominating any of my combats, currently - they're very powerful, but largely due to flexibility (like a wizard), and usually that's not a problem in-game in my experience (since they're not outgunning the rest, just earning eternal gratitude for the well-timed death ward...)</p><p></p><p>Quicken is much more likely to break your game than persist. A player with DMM quicken instead of DMM persist can have all the same buffs as a persisting cleric for one combat, but then simply play that combat double-powered, quickening and perfoming melee buffed combat <em>each round</em> for quite a while. Persist looks twinked out, but it just can't even come close to that nova factor.</p></blockquote><p></p>
[QUOTE="eamon, post: 4134153, member: 51942"] In the rest of this thread? I've played with DMM-Persist in play and have not had troubles, and I don't think anyone else mentioned concrete problems. If you find DMM-Persist troublesome, don't allow Sudden Persist. I think Sudden Persist is less likely to be troublesome, and certainly less risky, so I'd encourage players to use it instead, if this is really what they want. Then again, I don't think persist works particularly well anyhow, so I'd normally recomment they not use it at all, but if they really want it, sudden is less risky than DMM. That's [i]not at all[/i] what I'm saying, quite the opposite. I tried to be extremely explicit that I'm [i]not[/i] willing to allow "new" exploits. You may find that it's unfair that a wizard cannot use DMM-Persist but a cleric can... but my suggestion not to allow Sudden Persist to apply to anyone other than a cleric is hardly "breaking it more". Quite the contrary - that's the whole point. I'm of the opposite school of thought. Characters that go nova are extremely annoying, since they either cake-walk everthing or they die. A player who wants a less spiky power curve is my friend. And I don't see clerics dominating any of my combats, currently - they're very powerful, but largely due to flexibility (like a wizard), and usually that's not a problem in-game in my experience (since they're not outgunning the rest, just earning eternal gratitude for the well-timed death ward...) Quicken is much more likely to break your game than persist. A player with DMM quicken instead of DMM persist can have all the same buffs as a persisting cleric for one combat, but then simply play that combat double-powered, quickening and perfoming melee buffed combat [i]each round[/i] for quite a while. Persist looks twinked out, but it just can't even come close to that nova factor. [/QUOTE]
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