Just an Idea, I know some of these are really powerful, but would be fun to find in a horde of items....
Table to add from :
1. Class Based
2. Race Based
3. Statistic Based
4. Animal Based
5. Gem Based
6. Magic Based
7. Fighter Based
8. Rogue Based
9. Cleric Based
10. Barbarian Based
Class Based Bonus Table:
1. Of the Soldier: +1 Str, +1 to Hit
2. Of the Cleric: +1 Wis, +1 to Turn Attempts
3. Of the Rogue: +1 Dex, +2 to Open Locks
4. Of the Bard: +1 Cha, +1 Damage
5. Of the Sage: +1 Int, +1 Caster Level
6. Of the Barbarian: +1 Con, +1 to Hit
Race Based Bonus Table:
1. Of the Elf: +1 Dex, 60’ Lowlight Vision
2. Of Humankind: +1 to lowest stat, +1 to highest stat
3. Of the Gnome: +1 Int, +1 Will Save
4. Of the Dwarf: +1 Con, +1 Fort Save
5. Of the Orc: +1 Str, +1 Con, -1 Cha
6. Of the Halfling: +1 Cha, +1 Ref Save
Statistic Based Bonus Table:
7. Of Dexterity: +2 Dex
8. Of Wisdom: +2 Wis
9. Of Intellect: +2 Int
10. Of Sturdiness: +2 Con
11. Of Strength: +2 Str
12. Of Charm: +2 Cha
Animal Based Bonus Table:
1. Of the Bear: +1 Str, Cleave feat
2. Of the Wolf: +1 Dex, +5 Speed
3. Of the Owl: 120’ Lowlight Vision
4. Of the Tortoise: +3 Natural Armor
5. Of the Spider: +1 Dex, +5 to Climb
6. Of the Rat: +1 Wis, +5 Move Silently
7. Of the Bird: 120’ Dark Vision, +5 Speed
8. Of the Bat: Blindsense 5’
9. Of the Cat: +1 Cha, +5 to Hide
10. Of the Dog: +5 Survival, Scent feat
Gem Based Bonus Table:
1. Of the Diamond: Light 3x per day
2. Of the Ruby: Read Magic 3x per day
3. Of the Emerald: Detect Magic 3x per day
4. Of the Sapphire: Knock 1x per day
5. Of the Turquoise: Bless 1x per day
6. Of the Amethyst: Sleep 2x per day, Magic Missile 1x per day
Magic Based Bonus Table:
1. Of the Supplicant: +2 Knowledge: Arcane, +3 Knowledge: Local, +2 0-lvl Spells per day
2. Of the Apprentice: +3 Knowledge: Arcane, +1 Spellcraft, +1 1-lvl Spell per day
3. Of the Student: +5 Knowledge: Arcane, +5 Spellcraft, +1 0-lvl Spell per day
4. Of the Scholar: +10 Knowledge: Arcane, +5 Spellcraft
5. Of the Master: +5 Knowledge: Arcane, +1 1-lvl and +1 2-lvl Spells per day
6. Of the Archmage: +1 Spell of each level up to 5 per day
Fighter Based Bonus Table:
1. Of the Squire: +3 to Damage, Power Attack
2. Of the Warrior: +1 to Hit, +2 to Damage, Cleave
3. Of the Practitioner: +3 to Hit, +1 AC
4. Of the Swordsman: +2 to Hit, +2 Damage
5. Of the Knight: +3 to Hit, +10 Ride, +5 Knowledge: Nobility
6. Of the Lord: +2 to Hit, Leadership
Rogue Based Bonus Table:
1. Of the Thug: +1 Str, +5 Knowledge: Local
2. Of the Fence: +1 Int, +10 Appraise
3. Of the Acrobat: +1 Dex, +10 Climb
4. Of the Assassin: +10 Hide, +5 Move Silently
5. Of the Cutpurse: +10 Slight of Hand, +5 Knowledge: Local
6. Of the Thief Lord: +1 Dex, +1 Cha, +5 Knowledge: Local
Cleric Based Bonus Table:
1. Of the Acolyte: +1 Cha, +1 Turn attempt per day
2. Of the Lay Priest: +5 Knowledge: Religion, +10 Knowledge: Local, Brew Potion
3. Of the Mediator: +5 Bluff, +5 Intimidate, +5 Sense Motive, +5 Knowledge: Local
4. Of the Paladin: +2 to hit, Detect Evil 1x per day
5. Of the Bishop: Cure Light Wounds 2x per day, +5 Heal (skill)
6. Of the Avatar: Cure Serious Wounds 1x per day
Barbarian Based Bonus Table:
1. Of the Whelp: Toughness, +1 to Damage, DR 1/Silver
2. Of the Bloodling: Toughness, +1 to Damage, DR 1/+1
3. Of the Clan: Toughness, +1 to Damage, DR 1/Cold Iron
4. Of the Elders: Toughness, +1 Rage per day
5. Of the Council: Toughness, +1 Int
6. Of the Jarl: Toughness, +1 Rage per day, DR 2/+2
Table to add from :
1. Class Based
2. Race Based
3. Statistic Based
4. Animal Based
5. Gem Based
6. Magic Based
7. Fighter Based
8. Rogue Based
9. Cleric Based
10. Barbarian Based
Class Based Bonus Table:
1. Of the Soldier: +1 Str, +1 to Hit
2. Of the Cleric: +1 Wis, +1 to Turn Attempts
3. Of the Rogue: +1 Dex, +2 to Open Locks
4. Of the Bard: +1 Cha, +1 Damage
5. Of the Sage: +1 Int, +1 Caster Level
6. Of the Barbarian: +1 Con, +1 to Hit
Race Based Bonus Table:
1. Of the Elf: +1 Dex, 60’ Lowlight Vision
2. Of Humankind: +1 to lowest stat, +1 to highest stat
3. Of the Gnome: +1 Int, +1 Will Save
4. Of the Dwarf: +1 Con, +1 Fort Save
5. Of the Orc: +1 Str, +1 Con, -1 Cha
6. Of the Halfling: +1 Cha, +1 Ref Save
Statistic Based Bonus Table:
7. Of Dexterity: +2 Dex
8. Of Wisdom: +2 Wis
9. Of Intellect: +2 Int
10. Of Sturdiness: +2 Con
11. Of Strength: +2 Str
12. Of Charm: +2 Cha
Animal Based Bonus Table:
1. Of the Bear: +1 Str, Cleave feat
2. Of the Wolf: +1 Dex, +5 Speed
3. Of the Owl: 120’ Lowlight Vision
4. Of the Tortoise: +3 Natural Armor
5. Of the Spider: +1 Dex, +5 to Climb
6. Of the Rat: +1 Wis, +5 Move Silently
7. Of the Bird: 120’ Dark Vision, +5 Speed
8. Of the Bat: Blindsense 5’
9. Of the Cat: +1 Cha, +5 to Hide
10. Of the Dog: +5 Survival, Scent feat
Gem Based Bonus Table:
1. Of the Diamond: Light 3x per day
2. Of the Ruby: Read Magic 3x per day
3. Of the Emerald: Detect Magic 3x per day
4. Of the Sapphire: Knock 1x per day
5. Of the Turquoise: Bless 1x per day
6. Of the Amethyst: Sleep 2x per day, Magic Missile 1x per day
Magic Based Bonus Table:
1. Of the Supplicant: +2 Knowledge: Arcane, +3 Knowledge: Local, +2 0-lvl Spells per day
2. Of the Apprentice: +3 Knowledge: Arcane, +1 Spellcraft, +1 1-lvl Spell per day
3. Of the Student: +5 Knowledge: Arcane, +5 Spellcraft, +1 0-lvl Spell per day
4. Of the Scholar: +10 Knowledge: Arcane, +5 Spellcraft
5. Of the Master: +5 Knowledge: Arcane, +1 1-lvl and +1 2-lvl Spells per day
6. Of the Archmage: +1 Spell of each level up to 5 per day
Fighter Based Bonus Table:
1. Of the Squire: +3 to Damage, Power Attack
2. Of the Warrior: +1 to Hit, +2 to Damage, Cleave
3. Of the Practitioner: +3 to Hit, +1 AC
4. Of the Swordsman: +2 to Hit, +2 Damage
5. Of the Knight: +3 to Hit, +10 Ride, +5 Knowledge: Nobility
6. Of the Lord: +2 to Hit, Leadership
Rogue Based Bonus Table:
1. Of the Thug: +1 Str, +5 Knowledge: Local
2. Of the Fence: +1 Int, +10 Appraise
3. Of the Acrobat: +1 Dex, +10 Climb
4. Of the Assassin: +10 Hide, +5 Move Silently
5. Of the Cutpurse: +10 Slight of Hand, +5 Knowledge: Local
6. Of the Thief Lord: +1 Dex, +1 Cha, +5 Knowledge: Local
Cleric Based Bonus Table:
1. Of the Acolyte: +1 Cha, +1 Turn attempt per day
2. Of the Lay Priest: +5 Knowledge: Religion, +10 Knowledge: Local, Brew Potion
3. Of the Mediator: +5 Bluff, +5 Intimidate, +5 Sense Motive, +5 Knowledge: Local
4. Of the Paladin: +2 to hit, Detect Evil 1x per day
5. Of the Bishop: Cure Light Wounds 2x per day, +5 Heal (skill)
6. Of the Avatar: Cure Serious Wounds 1x per day
Barbarian Based Bonus Table:
1. Of the Whelp: Toughness, +1 to Damage, DR 1/Silver
2. Of the Bloodling: Toughness, +1 to Damage, DR 1/+1
3. Of the Clan: Toughness, +1 to Damage, DR 1/Cold Iron
4. Of the Elders: Toughness, +1 Rage per day
5. Of the Council: Toughness, +1 Int
6. Of the Jarl: Toughness, +1 Rage per day, DR 2/+2