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Suggest a feat for a witch hunter
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4605887" data-attributes="member: 19675"><p>1) As I recall, there is also the mage-hunter PrCl somewhere out there, which makes the PC a bit more effective at taking down arcane casters. That might be a good choice for you. It may, however, be only in a FR book.</p><p></p><p>2) Instead of rogue 1, you might look into the alt-rogue base classes in the books you have access to. For a "Witch Hunter," Ninja (CompAdv), Spellthief (CompAdv) and Lurk (CompPsi) might have some benefits you might prefer.</p><p></p><p>3) If you go the Soulknife route, ask if you can have access to Dragon #341 (very good Soulknife mindblade feats), and Hyperconscious (another book from Cordell, has a good Soulknife PrCl).</p><p></p><p>4) As for Feats, I'd consider Wild Talent (or Soulknife to get it) in order to segue into Pyro- or other energy kineticist. That way, if the mages want to sling stuff at you, you have an endless supply of energy bolts to toss back, plus other nice abilities.</p><p></p><p>5) Since you're taking Combat Reflexes, I'd suggest Hold the Line (CompWar p100, FR:SS p20) or Deft Opportunist (CompAdv p106) before Vexing Flanker.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4605887, member: 19675"] 1) As I recall, there is also the mage-hunter PrCl somewhere out there, which makes the PC a bit more effective at taking down arcane casters. That might be a good choice for you. It may, however, be only in a FR book. 2) Instead of rogue 1, you might look into the alt-rogue base classes in the books you have access to. For a "Witch Hunter," Ninja (CompAdv), Spellthief (CompAdv) and Lurk (CompPsi) might have some benefits you might prefer. 3) If you go the Soulknife route, ask if you can have access to Dragon #341 (very good Soulknife mindblade feats), and Hyperconscious (another book from Cordell, has a good Soulknife PrCl). 4) As for Feats, I'd consider Wild Talent (or Soulknife to get it) in order to segue into Pyro- or other energy kineticist. That way, if the mages want to sling stuff at you, you have an endless supply of energy bolts to toss back, plus other nice abilities. 5) Since you're taking Combat Reflexes, I'd suggest Hold the Line (CompWar p100, FR:SS p20) or Deft Opportunist (CompAdv p106) before Vexing Flanker. [/QUOTE]
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Suggest a feat for a witch hunter
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