jasin
Explorer
I'm making a rogue 1/cloistered cleric 3 for an Eberron game. The idea is a guy who uses brain rather than brawn to handle himself in melee.
My domains are War (longsword as a favoured weapon), Travel and Knowledge, and I have Knowledge Devotion (to make up some for crappy BAB) and Able Learner (to avoid losing skill points to cross-class surcharges).
That leaves me with one more feat to pick. I can use all the Completes, all Eberron books, PHB2.
Jack of All Trades would fit the character and let me at least try my luck with Knowledge Devotion even with knowledges in which I don't have any ranks.
Combat Reflexes would put me on the road to Vexing Flanker, which is pretty sweet for a rogue, especially one hurting for attack bonus, but is kind of boring on its own. Also, I'd rather pick something unusual than something that gives the biggest bonus, since the menu is somewhat wider than I'm used to, so I want to use the opportunity to try out something new.
Are there any good reserve feats for clerics? Are there any other feats that introduce a new mechanic (along the lines of reserve feats) that could be useful for this character?
My domains are War (longsword as a favoured weapon), Travel and Knowledge, and I have Knowledge Devotion (to make up some for crappy BAB) and Able Learner (to avoid losing skill points to cross-class surcharges).
That leaves me with one more feat to pick. I can use all the Completes, all Eberron books, PHB2.
Jack of All Trades would fit the character and let me at least try my luck with Knowledge Devotion even with knowledges in which I don't have any ranks.
Combat Reflexes would put me on the road to Vexing Flanker, which is pretty sweet for a rogue, especially one hurting for attack bonus, but is kind of boring on its own. Also, I'd rather pick something unusual than something that gives the biggest bonus, since the menu is somewhat wider than I'm used to, so I want to use the opportunity to try out something new.
Are there any good reserve feats for clerics? Are there any other feats that introduce a new mechanic (along the lines of reserve feats) that could be useful for this character?