Ry
Explorer
Here's the deal: I'm going to be playtesting my house rules (12th-level cap among others). The new setting is building up around being as accessible and easy to learn as possible for the players.
So far, I've got:
Pelor is the main god (+ a few more domain choices)
Many D&D gods and Demon Lords are running around as powerful monsters (Heironeous with Solar stats, Kord as a Titan, Vecna's a Lich, Tiamat as a 5-headed Colossal dragon, etc.). Their rivalries among one another are largely maintained, but far more likely to result in actual killing.
Warforged exist as legacies of an ancient civilization (my players love warforged and I think they're something that captures some new players' interests straight from a picture).
Aboleths and Illithids trying to gain knowledge of one another are the main secret plotters of the game (as with Mouseferatu's brilliant idea linking the two).
Halflings and Gnomes are elven subraces (as per Ptolus).
There is a country called Thay ruled by evil, red-robe-wearing wizards.
I'm interested in suggestions for what else I could do with this - the kind of things that are already widely familiar, if not well-known, to D&D players.
So far, I've got:
Pelor is the main god (+ a few more domain choices)
Many D&D gods and Demon Lords are running around as powerful monsters (Heironeous with Solar stats, Kord as a Titan, Vecna's a Lich, Tiamat as a 5-headed Colossal dragon, etc.). Their rivalries among one another are largely maintained, but far more likely to result in actual killing.
Warforged exist as legacies of an ancient civilization (my players love warforged and I think they're something that captures some new players' interests straight from a picture).
Aboleths and Illithids trying to gain knowledge of one another are the main secret plotters of the game (as with Mouseferatu's brilliant idea linking the two).
Halflings and Gnomes are elven subraces (as per Ptolus).
There is a country called Thay ruled by evil, red-robe-wearing wizards.
I'm interested in suggestions for what else I could do with this - the kind of things that are already widely familiar, if not well-known, to D&D players.
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