It can be a problem when you need to make a large-sized PC race under Pathfinder/3e.
This can be addressed in various ways. It's very much a corner case, however. Meanwhile, big monsters are a dime a dozen in D&D.
It can be a problem when you need to make a large-sized PC race under Pathfinder/3e.
What is the point of avoiding "Strength bloat?" Considering the very practical annoyances of having the same Strength score mean different things at different sizes, I don't see the benefit.
Personally, I think that if a monster is five times as strong as an average human, it should have a Strength score five times as high as the human's. Clean, simple, and intuitive. There's nothing wrong with big numbers.
Except if that big number is a saving throw. Huge stats mean impossible to hit/affect.
Except if that big number is a saving throw. Huge stats mean impossible to hit/affect.
Yes, but that's not necessarily a bad thing. The average strength halfling (str 10) *shouldn't* generally be able to beat the average strength ogre (also with str 10) at arm wrestling.
You could fix that by adding a modifier to the roll, sure. But if you are gong to modify *every* roll, you might as well just change the stat, so you don't ave to remember modifiers.
If I have a 20 Str Fighter and I run into a 30 Str monster, I have an easy way to compare our respective values regardless of his size. Easier than having to multiply his encumbrance factors or something.