Thats not my experience.
I set the genre and setting and other than limiting some cases, i leave initial character concepts to the players. I often find they do indeed help me determine the broader pictures and also, of course, the characters they choose do a lot of the determining of the stories told.
Current example: For my stargate game, they decided to run one military scout guy, one medical guy already in the SGC, one medical guy retired from military service (currently employed by a convenience store) and one alien healer.
Now, obviously they do not make good choices for a typical SGC exploration team but after just a few seconds thought i realized they make a great Search--n-rescue or Medical emergency response team. That changes the disposition of a lot of their mission assignments. It makes for an interesting and different campaign. i like it.
I would not have gotten that had i told them or drove them towards a "typical" exploration team.
I set the genre and setting and other than limiting some cases, i leave initial character concepts to the players. I often find they do indeed help me determine the broader pictures and also, of course, the characters they choose do a lot of the determining of the stories told.
Current example: For my stargate game, they decided to run one military scout guy, one medical guy already in the SGC, one medical guy retired from military service (currently employed by a convenience store) and one alien healer.
Now, obviously they do not make good choices for a typical SGC exploration team but after just a few seconds thought i realized they make a great Search--n-rescue or Medical emergency response team. That changes the disposition of a lot of their mission assignments. It makes for an interesting and different campaign. i like it.
I would not have gotten that had i told them or drove them towards a "typical" exploration team.
The Mirrorball Man said:Since as the DM, I'm the one who's going to do most of, if not all the work, I'm the one who decides what kind of party the players are going to have, and if they agree with that, I talk with every one and I create the characters.
I know it sounds dictatorial, but it's been my observation that if you leave character creation to the players, you're going to end up with a party made of five psychopathic killers all named "Bob", none of whom will have any kind of background written down.