Suggestion for nonstandard party

Just from personal experience, a duskblade with Power Attack and Cleave kicks a$$. A friend of mine is running one in a current campaign, and despite being a goblin with Strength penalties, she's often the one who takes out the biggest bad guys. Her ability to infuse her weapon with shocking grasp has been invaluable.

I've also had good experience of witnessing another player running a beguiler. One of my friends has tried this twice. His current beguiler has hypnotized a low-Int fighter NPC into being his bodyguard. The character almost never gets into melee, relying entirely on spells, but the player seems to be having a great time in both combat and social situations. :D
 

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I love the ability that Duskblades have to channel spells through their weapons- quite useful.

Just in case someone else in the group wants the same ability (since in an alternative class party, it could be particularly good at extending survivability), you can point them in the direction of:

PrCl: Spellsword, Ordained Champion

Feat: Arcane Strike, Smiting Spell
 


General party:
- Archivist
- Beguiler
- Dragon Shaman
- Warlock

Stealth Party:
- Scout
- Beguiler
- Warlock
- Archivist

Melee Party:
- Knight
- Duskblade
- Dragon Shaman
- Beguiler

Ranged Party:
- Elf Archivist
- Halfling Scout (mounted)
- Warlock (with Eldritch Spear and battlefield control Invocations)
- Elf Beguiler

Flexible Party:
- Factotum
- Archivist
- Warlock (maxed out UMD, utility Invocations)
- Beguiler


The bases you need to cover are:
- Healing (Archivist or Dragon Shaman)
- Transportation (Archivist with scrolls from the Travel Domain)
- Condition removal (Archivist or Dragon Shaman)
- Buffs & Summoning (Archivist or Favored Soul and Beguiler)
- Trapfinding & Skills (Scout or Beguiler)

Also fun might be the Binder (Tome of Magic), the Spirit Shaman (Complete Divine), and all the Psionic classes. :)

Cheers, -- N
 

Just sayin'

Too bad multiclassing & PrCls aren't allowed. If so, a Duskblade4/Favored Soul3/Kensai4 would be a pretty good front line Gishtank.

What each brings to the table:

1) Kensai4 has 4d10HD, +3 BAB, adds +4 worth of enhancements to his signature weapon, Ki Projection bonus of +2 to Bluff, Diplomacy, Gather Info & Intimidate and has a Power Surge giving him +8Str for 2 rounds, usable as many times in 24 hours as he can make the (increasingly difficult) Concentration check.

2) Duskblade4 gives 4d8HD, +4 BAB, Armored Mage (med), 0 & 1st lvl Arc spells, Combat Casting as a bonus feat, and Arcane Channeling (which, despite its name, allows the channelling of any touch spell you know)

3) Favored Soul3 grants 3d8HD, +2BAB, Weapon Focus with the deity's favored weapon, and 0 & 1st lvl Div spells.

The PC gives up some HP, some AC and +2 BAB to the knight, but will have more skill points, greater situational flexibility (Kelgore's Fire Bolt is good, and if the PCs level up, Seeking Ray & Stretch Weapon are also quite nice), some healing, and makes up those lost BAB in the form of the Kensai's weapon enhancements and Power Surge.

In addition, taking the Smiting Spell Feat would let you channel a touch spell into a ranged weapon's ammo as well.

Flaws:

1) He'd need to take Combat Expertise as a prerequisite for Kensai, but since Duskblades are Int based casters, he'll easily meet the feat's requirement of a 13Int. However, Favored Souls need both Wis and Cha for spellcasting purposes. Combine all that with the stats for combat duties, and you're running a PC with MAD as bad as any PC ever had.

2) He only has enough spellpower to be a secondary caster at best, and most of that in direct melee combat or self-buffing of some kind. Since he's a front line tank, though, that's probably enough.

Some other thoughts:

Personally, I'm a big fan of DCv1, and expand the use of the book's Bloodline feats to all spontaneous arcane casters. That can broaden and deepen the power of either the Warmage or the Duskblade. It also has some nice combat (esp. polearm) feats and nifty weapons.

As far as the "Stealthy" or any other corner solution party build: only you as the DM know that for sure. Can all stealthy types avoid the direct challenges of the adventure and achieve the final goal? Can all warriors blast through the whole thing, or all spellcasters magic their way to success?

Also fun might be the Binder (Tome of Magic), the Spirit Shaman (Complete Divine), and all the Psionic classes.

I'd also add the Shadow Mage from ToM, or the 3 classes from the surprisingly good and definitely underappreciated Magic of Incarnum.
 

Dannyalcatraz said:
I'd also add the Shadow Mage from ToM
Why? I guess if you're going for an under-powered "challenge" party... :confused:

Dannyalcatraz said:
or the 3 classes from the surprisingly good and definitely underappreciated Magic of Incarnum.
Weak, terribly weak, pretty good (in alphabetical order, assuming non-evil alignment). They certainly are interesting, but IMHO only the Totemist is playable.

Cheers, -- N
 

It'll be a lot of work, but I think I'll stat out one of each of the classes in my original post as pregens, and let the players pick 4 at the time of the game. I won't be running it for a month or more, so that should give me plenty of time to get the pregen sheets ready.
 


Hmm..... I'd just suggest swapping the Marshal for a Scout. Marshals, like bards and dragon shamans, are just less useful in a small party. The Scout can fight and it can do some roguish stuff, so it should work fine as a replacement.
 

Archivist - this guy can do anything
Duskblade - Melee/Blaster Flexibility
Warlock - Ranged Support, UMD
Scout - Stealth, Decent Combatant
 

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