Andion Isurand
First Post
The problem is, that everything that deals direct damage is decreased in value... including weapon attacks.
Spellcasters are given more advantages because of
Save or Die Spells/effects
& Constitution Damaging Spells
The spellcaster would have more HPs to handle the warrior's weapons, but the warriors would get no additional advantage against these spells. The warriors would then have to look for Vorpal weapons with big threat ranges.
Assassin death attacks would also be given more value.
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Because of this emphasis, the nature of the game may be shifted, and the variety of character styles may be decreased. There should be weak NPCs with few HPs and strong NPCs with a lot.
Just give your players the choice for getting average HPs.
Spellcasters are given more advantages because of
Save or Die Spells/effects
& Constitution Damaging Spells
The spellcaster would have more HPs to handle the warrior's weapons, but the warriors would get no additional advantage against these spells. The warriors would then have to look for Vorpal weapons with big threat ranges.
Assassin death attacks would also be given more value.
/////////////////////////////////////////////
Because of this emphasis, the nature of the game may be shifted, and the variety of character styles may be decreased. There should be weak NPCs with few HPs and strong NPCs with a lot.
Just give your players the choice for getting average HPs.
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