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Suggestion : Kill your ally.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 3104427" data-attributes="member: 3146"><p>Let's count some of the things I've seen people try to use the spell for (as a player and a DM, it's pretty much equally frustrating--even when it's fellow players abusing the spell):</p><p></p><p>"Close your eyes and do nothing"</p><p></p><p>"Go to sleep"</p><p></p><p>"Run for your life"</p><p></p><p>"Do nothing except what I tell you to do"</p><p></p><p>"Give me the ring"</p><p></p><p>"Apologize immediately to the priest before he tosses you into a re-education camp"</p><p></p><p>It's about 30% allowable, but some of the non-allowable ones are so egregious (do nothing except what I tell you to do, for instance) that they would make the spell into a superior version of dominate monster.</p><p></p><p>In any event, I think there are two keys to the spell. The first is the reasonableness of the suggestion.</p><p></p><p>The second is that asking the creature to do obviously harmful acts negates the spell.</p><p></p><p>The third is that the spell ends when the subject finishes what it was asked to do.</p><p></p><p>The examples in the PHB must be interpreted in light of these stipulations. (And this is fairly easy to do by assuming that </p><p>1. the pool of acid looks like a pool of water and that the victim does not have evidence that it is actually acid. (Since this example has been around since 1e and old school dungeons frequently had fountains that could contain water, acid, unholy water, potions, etc with know way of knowing what they were short of experimentation with the trusty 10' pole, this does not seem like an unreasonable assumption).</p><p></p><p>2. The warrior who is being asked to hold the dragon back for a couple of rounds is actually a skilled and capable warrior who might just be able to delay the dragon for a couple of rounds and maybe even live to tell the tale. This is of more of a Rary said to Robilar example than Emrikol the Chaotic said to the random commoner.</p><p></p><p>3. The knight in question holds some of the ideals of Christian humility and generousity that prompted some of the saints and Knights of medieval European legend to give their horse or cloak away to a peasant in need. Since those are part and parcel of the concept of knighthood (understood in the narrow historical sense) this also seems reasonable.</p><p></p><p>If you're not prepared to subjegate the examples to the description in this or a similar manner, you end up with an enchantment spell that can override normal perception more reliably than any illusion, and can make giving anything to anyone inherently reasonable and make anything short of slitting one's wrists seem non-self-destructive. That's not a 3rd level spell; it's wish with a will save.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 3104427, member: 3146"] Let's count some of the things I've seen people try to use the spell for (as a player and a DM, it's pretty much equally frustrating--even when it's fellow players abusing the spell): "Close your eyes and do nothing" "Go to sleep" "Run for your life" "Do nothing except what I tell you to do" "Give me the ring" "Apologize immediately to the priest before he tosses you into a re-education camp" It's about 30% allowable, but some of the non-allowable ones are so egregious (do nothing except what I tell you to do, for instance) that they would make the spell into a superior version of dominate monster. In any event, I think there are two keys to the spell. The first is the reasonableness of the suggestion. The second is that asking the creature to do obviously harmful acts negates the spell. The third is that the spell ends when the subject finishes what it was asked to do. The examples in the PHB must be interpreted in light of these stipulations. (And this is fairly easy to do by assuming that 1. the pool of acid looks like a pool of water and that the victim does not have evidence that it is actually acid. (Since this example has been around since 1e and old school dungeons frequently had fountains that could contain water, acid, unholy water, potions, etc with know way of knowing what they were short of experimentation with the trusty 10' pole, this does not seem like an unreasonable assumption). 2. The warrior who is being asked to hold the dragon back for a couple of rounds is actually a skilled and capable warrior who might just be able to delay the dragon for a couple of rounds and maybe even live to tell the tale. This is of more of a Rary said to Robilar example than Emrikol the Chaotic said to the random commoner. 3. The knight in question holds some of the ideals of Christian humility and generousity that prompted some of the saints and Knights of medieval European legend to give their horse or cloak away to a peasant in need. Since those are part and parcel of the concept of knighthood (understood in the narrow historical sense) this also seems reasonable. If you're not prepared to subjegate the examples to the description in this or a similar manner, you end up with an enchantment spell that can override normal perception more reliably than any illusion, and can make giving anything to anyone inherently reasonable and make anything short of slitting one's wrists seem non-self-destructive. That's not a 3rd level spell; it's wish with a will save. [/QUOTE]
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