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<blockquote data-quote="Machiavelli" data-source="post: 3104757" data-attributes="member: 40964"><p>"Railroading" players isn't a universal abuse of power. It can be a crutch for a bad DM to patch up botched campaign planning, yes, but it can be useful for much, much more. The DM spends about a billion more hours planning a campaign than each player spends statting a character and writing a back story. Now, what happens when the dice go sour and a player fails at something critical, meeting a stupid, random end to their adventure? The game comes to a screeching halt until a new character is rolled, and the campaign needs to include a whole new set of events to include the new character. To avoid that sort of delay and frustration in encounters and events that are not MEANT to be lethal, the DM may allow a reroll of the offending dice.</p><p>So why not "re-roll" when a week's worth of the DM's story writing, NPC formulation, and thematic description writing get utterly ruined by an odd interpretation of an obscure spell, or some other quirk? There is no reason not to. This isn't a competition to see who can f*** with the DM, nor a battle to crush the souls of your players (who are likely your friends IRL!). This is a fantasy game. Bending and breaking rules is part of making it run smoothly, and the DM is the one charged with the challenging task of defining what "smoothly" means.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3104757, member: 40964"] "Railroading" players isn't a universal abuse of power. It can be a crutch for a bad DM to patch up botched campaign planning, yes, but it can be useful for much, much more. The DM spends about a billion more hours planning a campaign than each player spends statting a character and writing a back story. Now, what happens when the dice go sour and a player fails at something critical, meeting a stupid, random end to their adventure? The game comes to a screeching halt until a new character is rolled, and the campaign needs to include a whole new set of events to include the new character. To avoid that sort of delay and frustration in encounters and events that are not MEANT to be lethal, the DM may allow a reroll of the offending dice. So why not "re-roll" when a week's worth of the DM's story writing, NPC formulation, and thematic description writing get utterly ruined by an odd interpretation of an obscure spell, or some other quirk? There is no reason not to. This isn't a competition to see who can f*** with the DM, nor a battle to crush the souls of your players (who are likely your friends IRL!). This is a fantasy game. Bending and breaking rules is part of making it run smoothly, and the DM is the one charged with the challenging task of defining what "smoothly" means. [/QUOTE]
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