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Suggestion : Kill your ally.
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<blockquote data-quote="wayne62682" data-source="post: 3104908" data-attributes="member: 40455"><p>Says you. I personally think the POINT of D&D is to tell a story, and I ENJOY following the plot to see how things turn out. Hell, that's the reason why I play the game. If the "plot" is that we need to travel to Exotic Location, fight Evil Guy and retrieve the Artifact of Awesomeness and there is no other way to get to Exotic Location besides hiring Cranky Old Wizard to get us there, you may call it railroading, but to me that's a story and it's what I enjoy.</p><p></p><p>I think the problem is that players expect everything to cater to them and won't give anything back. They ignore the obvious plot hooks, deliberately go off in unforseen directions and expect the world to revolve around them and what they want with no consideration for how things are SUPPOSED to be. I chalk that up as being the player's fault, not the DM's. The DM's job is to be a storyteller and weave the story, it's up to the players to fill in the gaps and add depth to it.</p><p></p><p>However, this is getting rather off-topic so I will refrain from further comments on this subject; anyone wishing to continue it is encouraged to make a seperate topic that I would be glad to participate in.</p></blockquote><p></p>
[QUOTE="wayne62682, post: 3104908, member: 40455"] Says you. I personally think the POINT of D&D is to tell a story, and I ENJOY following the plot to see how things turn out. Hell, that's the reason why I play the game. If the "plot" is that we need to travel to Exotic Location, fight Evil Guy and retrieve the Artifact of Awesomeness and there is no other way to get to Exotic Location besides hiring Cranky Old Wizard to get us there, you may call it railroading, but to me that's a story and it's what I enjoy. I think the problem is that players expect everything to cater to them and won't give anything back. They ignore the obvious plot hooks, deliberately go off in unforseen directions and expect the world to revolve around them and what they want with no consideration for how things are SUPPOSED to be. I chalk that up as being the player's fault, not the DM's. The DM's job is to be a storyteller and weave the story, it's up to the players to fill in the gaps and add depth to it. However, this is getting rather off-topic so I will refrain from further comments on this subject; anyone wishing to continue it is encouraged to make a seperate topic that I would be glad to participate in. [/QUOTE]
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