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Suggestion on how to improve players roleplay....
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<blockquote data-quote="Bonedagger" data-source="post: 233946" data-attributes="member: 2564"><p>There seems to be so many "How do I get better roleplaying from my players" threads around. So instead of posting responses to all of them I just desided to make a new thread (The moderators must love this trend <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). Anyway. </p><p></p><p></p><p></p><p>A trick I often use is to have a none-player close at hand. As a DM I sometimes need to step aside for a minute or two. When that happens I improvise an encounter. Something that only involves roleplaying. "Bribe your way through here." "See if you can haggle the price.... Maybe using some charm will help" etc. Then I quickly instuct the none-player about his/her role, limits and what he/she think about the PC's.</p><p></p><p>It's also good if I need some in-game conversation between two NPC's. </p><p></p><p>It even add to the mode that when I, as an NPC say "guards" or "waitress" I actually hear a real response (I require quick improvisation-skills <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />).</p><p></p><p>Also. When the players suddenly need to turn around to see the one speaking it "wakes them up".</p></blockquote><p></p>
[QUOTE="Bonedagger, post: 233946, member: 2564"] There seems to be so many "How do I get better roleplaying from my players" threads around. So instead of posting responses to all of them I just desided to make a new thread (The moderators must love this trend :D). Anyway. A trick I often use is to have a none-player close at hand. As a DM I sometimes need to step aside for a minute or two. When that happens I improvise an encounter. Something that only involves roleplaying. "Bribe your way through here." "See if you can haggle the price.... Maybe using some charm will help" etc. Then I quickly instuct the none-player about his/her role, limits and what he/she think about the PC's. It's also good if I need some in-game conversation between two NPC's. It even add to the mode that when I, as an NPC say "guards" or "waitress" I actually hear a real response (I require quick improvisation-skills :)). Also. When the players suddenly need to turn around to see the one speaking it "wakes them up". [/QUOTE]
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