Bonedagger
First Post
There seems to be so many "How do I get better roleplaying from my players" threads around. So instead of posting responses to all of them I just desided to make a new thread (The moderators must love this trend ). Anyway.
A trick I often use is to have a none-player close at hand. As a DM I sometimes need to step aside for a minute or two. When that happens I improvise an encounter. Something that only involves roleplaying. "Bribe your way through here." "See if you can haggle the price.... Maybe using some charm will help" etc. Then I quickly instuct the none-player about his/her role, limits and what he/she think about the PC's.
It's also good if I need some in-game conversation between two NPC's.
It even add to the mode that when I, as an NPC say "guards" or "waitress" I actually hear a real response (I require quick improvisation-skills ).
Also. When the players suddenly need to turn around to see the one speaking it "wakes them up".
A trick I often use is to have a none-player close at hand. As a DM I sometimes need to step aside for a minute or two. When that happens I improvise an encounter. Something that only involves roleplaying. "Bribe your way through here." "See if you can haggle the price.... Maybe using some charm will help" etc. Then I quickly instuct the none-player about his/her role, limits and what he/she think about the PC's.
It's also good if I need some in-game conversation between two NPC's.
It even add to the mode that when I, as an NPC say "guards" or "waitress" I actually hear a real response (I require quick improvisation-skills ).
Also. When the players suddenly need to turn around to see the one speaking it "wakes them up".
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