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Suggestion on how to improve players roleplay....
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<blockquote data-quote="kengar" data-source="post: 233995" data-attributes="member: 3230"><p>The fact is I think Robin Laws got it right in his book on GM-ing. There are different kinds of players and it *is* possible to cater to several types. The secret is to know what kind of players you have in your group and make sure there is something for everyone. If a DM and his players can't "share" the time and story with one another, then they probably shouldn't be playing together. This means the powergamers need to let the roleplayers have a chance to play things out with an NPC occasionally and the DM needs to make sure there is a chance for an old-fashioned hackfest once in a while with potential loot.</p><p></p><p>Basically, I try to tell the powergamers and buttkickers in my group that there's no reason they can't kill and loot in character, but if that is their characters ONLY solution to a situation, then they are psychotic and will end up imprisoned or dead eventually.</p><p></p><p>Here's a thought: play an evil campaign. Why not? The roleplayers would be able to explore the "dark side" for a while and the hackers can go nuts. If they're "indiscreet," then the law might get after them, or a high level paladin or what have you; which is an adventure/campaign in and of itself. You're not punishing them for playing evil; there can be all kinds of loot and xp as they pillage. They just make enemies instead of friends and eventually it may cost them. Make them RP evil as well. Turn the tables on them, if he wants to be CE, give him a puppy to shoot (metaphorically). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>just my 2cp</p></blockquote><p></p>
[QUOTE="kengar, post: 233995, member: 3230"] The fact is I think Robin Laws got it right in his book on GM-ing. There are different kinds of players and it *is* possible to cater to several types. The secret is to know what kind of players you have in your group and make sure there is something for everyone. If a DM and his players can't "share" the time and story with one another, then they probably shouldn't be playing together. This means the powergamers need to let the roleplayers have a chance to play things out with an NPC occasionally and the DM needs to make sure there is a chance for an old-fashioned hackfest once in a while with potential loot. Basically, I try to tell the powergamers and buttkickers in my group that there's no reason they can't kill and loot in character, but if that is their characters ONLY solution to a situation, then they are psychotic and will end up imprisoned or dead eventually. Here's a thought: play an evil campaign. Why not? The roleplayers would be able to explore the "dark side" for a while and the hackers can go nuts. If they're "indiscreet," then the law might get after them, or a high level paladin or what have you; which is an adventure/campaign in and of itself. You're not punishing them for playing evil; there can be all kinds of loot and xp as they pillage. They just make enemies instead of friends and eventually it may cost them. Make them RP evil as well. Turn the tables on them, if he wants to be CE, give him a puppy to shoot (metaphorically). :D just my 2cp [/QUOTE]
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