evilbob
Adventurer
Actually, after further thought, I'd say that the "second wind" idea just doesn't integrate well into a 3.5 campaign. For one, it's just a boost for the sake of boosting: there's no negative to balance it (unless you give it to enemies too, which is problematic since PCs fight a lot and most enemies fight -once-, AND that's just one more thing for the GM to remember to have them do). For two, it's a complicated mechanic (i.e. not a static number that is already added into something) that just requires you to remember one more thing and do some bookkeeping. Overall, it doesn't seem worth it.
So what's this idea about triple HP at level 1? It makes a lot of sense insofar as it makes it much harder for you to just wipe a level 1 party, but is there some sort of counter-balance to that or does everyone pretty much just have (level + 2)'s worth of HP?
So what's this idea about triple HP at level 1? It makes a lot of sense insofar as it makes it much harder for you to just wipe a level 1 party, but is there some sort of counter-balance to that or does everyone pretty much just have (level + 2)'s worth of HP?