Suggestions for a Darktower / Grim Tales game?

Karl Green said:
Part of the reason I was thinking about making Firearms Range Touch Attacks is the lower the importants of armor. If Platemail can stop a bullet whats to stop players from wanting to wear it? Just a thought and NOT that big a deal...

Spellcasting... Would you open it up to all D&D spells though?

Grim Tales: spells are given by the DM, because no class learns a spell as he wants, but always must find a spell formula. As such, there will be just a few spells, and nothing like Teleport, Fly, Magic Missiles, or Fireball. Spells will genrally have a grim aspect (animate dead and the like).

Old West: No plate mail in the old west. Ever saw Clint Eastwook in plate armor? ;)
 

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Turanil said:
Old West: No plate mail in the old west. Ever saw Clint Eastwood in plate armor? ;)

Actually, Eastwood's character used a armored breast plate to help him defeat the rifle armed bad guy in the movie Fist Full of Dollars! :p
 
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Gomez said:
Actually, Eastwood's character used a armored breast plate to help him defeat the rifle armed bad guy in the movie Fist Full of Dollars! :p

I know... I know... **SIGH**

Fact is, it was because the villain was very proud of an habit he had, and would never do otherwise: shooting for the heart, and nowhere else. As such, Clint Eastwood's character forged a heavy plate of iron, and hanged it onto his torso, then covered the whole with a poncho so nobody would notice. Then, every time the villain would fire (final duel), Clint would fall then raise again and move closer. In the end he shooted the villain, and did show him the iron plate while the guy was dying.

BUT: The plate was hindering (extremely heavy), and efficacious only because of the villain's habit.
 

I would love to play.

I have been GMing a Darktower game using the d20 Modern rules. It has worked out great so far. The PC's have not tried to learn any spells yet. I have been using the expanded psionics book though. So far the game has been set in Modern Detroit with Pere Callahan. We will go to Mid-World soon.
 
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My own game will directly begin in Mid-World. Characters are stranded here with no hope of return. They were all individually drawn there by the "Man in black" from different epochs of 20th century normal world. So, they pretty well know the bastard who is responsible for their misfortune. Even the native characters (there should be one or two) would have been drawn into the adventure by the Man in Black. So, everyone knows they must find him. The adventure is primarily about going after him. Also, the Man in Black definitely looks like Lee Van Cleef... :D (Characters will meet him a couple of times, hehehe...)

Concerning spells: the PCs will find spells, some of them because the Man in Black decided so. One of these spells will enable the PCs to retrieve equipment from the 20th century normal world. (This is a variant from what happens in the second book.) However, this is a high level spell, and uses Grim Tales spell burn damage, so not everyone wants to risk death just to get equipment. However, in some cases it will prove necessary. You need amunitions? Draw them with the spell from the 20th century Earth.

As you see, this game will use many elements from Darktower, but is not retelling the same story with PCs.
 
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this is a BAD MAN

uh oh...

LEEVANCLEEFtn.jpg
 

I have got two more DVDs of western movies with really nice stuff to take from (photos for the game). Now, I need to work on it and prepare a story (with all the weird grim stuff ala Stephen King).

On the other hand, I notice that my current d20 Future pbp is loosing success extremely quickly and will probably die in a couple of weeks. Maybe I don't know how to DM a pbp properly? I will try again with this Six-gun & Sorcery game, and see if I have more success. However, I will try to select players who really seem willing to play for a long time. And probably only a group of three or four PCs (10th level), no more. Karl Green seems to be one, seeing at all the pbp he runs...
 
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I run like five PbP here, and I have learned two things...

... first don't put someone in charge like the military so something. If that person does not post you are strewed :(

...don't worry if everyone does not post. Just keep it up for those that do. Keep the game moving. All of the ones that I run have at least one or two die-hards who post as often as I do. If someone does not post who is important to the story, NPC them for that. Be upfront aobut it and warn people that you will if they do not post on a regular basis. In combat, same thing. I generally do 1 Round a day. If someone does not post their actions I post it for them.

Just some thoughts.
 

I've only read the first two books. Is mid-world the Gunslinger's world?

Sounds like a fun story. PCs stranded together and trying to survive in a harsh
and wierd environment, eh? The 20's ganster next to the 80's punk rocker. :-)
Count me in.

--Ben
 

No problem Ben! You are welcome!

About Darktower and this game: Nobody needs to read Stephen King's books to play that game. All that is required is to love Clint Eastwood's westerns (I do much! Just got High Plains Drifter, and it's so cool!) and don't mind having mutants, demons, and witches thrown into the Old West. In fact, it's those who love Darktower really much, must be warned this won't be these stories turned into a pbp. For one thing they are much too long. I just borrow some ambiance and ideas for making a six-guns & sorcery game. I suppose this has never been done before on enworld?
 

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