suggestions for a spell's level?

First, to even use the spell you have to be able to wildshape. So, I think it needs to be of a level around when that power is gained. Druids learn to wildshape at fifth level, which is also when they gain access to 3rd level spells. Second, the item is not apparent on the animal. Even though a detect magic can detect it, why would someone detect magic an animal? So, the magical item will be able to be used and have little chance of it being discovered.

But, just saying it's third level is really not enough. Duration and other varibles should be hammered out.

My biggest reason is it not being apperant on the creature. I think that is a big deal.
 
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well depending on how apparent magic items are, that could or could not be a factor. . .

as for the gaining at 5th level it could go either way, yes you have to wait to actually be able to use the spell, but you still have to burn a use of a seperate ability to utilize it as well

Duration: next standard action, until discharged(ie you have to wildshape asap or it fades)
range: personal
components: V,S,DF

heh, I'm sorry if I'm debating a reason, I'm trying to get a feel for it and believe it or not you're helping :)
 

Debating things like this is essencial, no need to apologize.

So, with the duration, as long as you wildshape immediately, the item's ability is with you until you wildshape out of it?

I guess it could be dropped down to second level. I think in the average campaign people are less likely to notice and or do things to magical items.
 


If you kill a druid that is wildshaped does he change back? I don't know the answer to that question.

Um, if the spell is dispeled does the item just stop functioning, or something more interesting?
 




I would pump it back up to at least third level just because of the surprise value.

This allows the spell to be used as soon as you can wildshape. It is just a large portion of your spellcasting capability at that point.

You should define the methods that people could use to detect the items. True Sight should do it. Arcane Sight and Detect Magic may be useful. Decide if See Invisibile or any other spells would notice anything. Is there anything about the animal that someone with huge spellcraft who was familiar with the spell would notice?

The duration probably should be no more than 1 hour / level or until the druid reverts to their normal form, whichever comes first. I would probably start it at 10 minutes / level and see how it worked there. If it is underpowered, a druid discovers a trick that suddenly allows them to get a better duration.

Would there be any visible effects associated with the items? If the druid was wearing darkwood plate +3, I'm assuming this spell would give him the full AC bonus and stack with any natural AC from the wildshape. That is pretty powerful. How would the cloak of the chameleon work in wildshape, they change the color of their fur or something? If someone saw the wildshaped druid wearing boots of striding and springing, would you allow them some sort of spellcraft roll to understand how the creature was capable of running so fast and jumping so far?

Are you the GM or a player trying to work out the specifics of this spell?
 

bret said:
Would there be any visible effects associated with the items? If the druid was wearing darkwood plate +3, I'm assuming this spell would give him the full AC bonus and stack with any natural AC from the wildshape. That is pretty powerful.

yes it would be too powerful, if the spell worked with armor that is.

but it doesn't effect armor, weapons, or triggered items

How would the cloak of the chameleon work in wildshape, they change the color of their fur or something?
aye


If someone saw the wildshaped druid wearing boots of striding and springing, would you allow them some sort of spellcraft roll to understand how the creature was capable of running so fast and jumping so far?

to realize it is because he is he has the boots affecting him? yes

to go "Hrm, that animal is going really quite faster then is natural." should require no check I would think.


Are you the GM or a player trying to work out the specifics of this spell?

player trying to save my gm some work by gathering info and spotting things I've might have forgotten or not noticed, he still has final say though
 
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