Inconsequenti-AL said:
Sounds cool!
My take would be to pick a theme for the encounters. Evil outsiders would seem a classic choice... But what's going to be fun/easy/challenging is likely to be somewhat dependant on the party composition... Any idea what that's likely to be?
I think there's going to be a Barbarian/Frenzied Berserker, a dual-wielding Ftr/Rog and a Clr for the first session, and the same three with a Wizard/Alienist for the second session.
IME, one problem you are likely to see with characters not used to this level is a lack of awareness of their own abilities. For an initial encounter, I'd run something pretty easy - just to give them a chance to guage what they can do. Possibly pit them against a sizable group of somewhat weaker creatures.
Actually the FB and Ftr/Rog have been part of a game for half a dozen or so sessions, so the players have a fair amount of experience with them. The other two will be all new for this adventure.
If you go with outsiders, then for the first encounter I'd pick one of the 'melee brute' type... possibly level them up a little. Herzous or Vrocks, perhaps. Some nasty abilities, but nothing too OTT. Possibly use some evil humanoids instead. Serve as a good warm up?
For the first session I'm shooting mainly for encounters which are tough but comfortably beatable, giving them a chance to strut their stuff and me to see exactly how effective they are. I think for the final encounter of the first session I'll be using a bunch of demons with class levels. Hezrou barbarian, vrock fighter, babau rogue, etc. I have the second session all planned out and I expect to seriously be bringing the pain.
One idea I've toyed with is having a party try and stop a rampaging Nightcrawler. Unfortunately your game may be too high level for that - they could probably fry the 'default' version quite quickly...
Funny - I've thought of doing a nightcrawler too, or maybe a couple of nightwalkers. Unfortunately, since this group was set up for a catch-up game over the summer while I was gone, the PCs were allowed a whole lot of stuff I wouldn't normally use. Very high stats, for one. I also believe they're all walking around with Rings of Blinking, permanent Death Ward items (Soulfire armor, I think), etc. So any undead are going to be at a significant disadvantage.
That's also partly the aim behind this little exercise. I want to see if I can give the players an interesting challenge despite their PCs' overpowered nature, and esp. do so while using encounters of a reasonable CR (it's no challenge to roll them over with more powerful enemies).
Now that I come to think of it, nightwalkers and nightshades can both use
greater dispel magic at will, and they'd automatically succeed at supressing the Soulfire armor. Hmmm...
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